Heroes 3
South of Hell
Random Map Generator (RMG) template layout with 11 zones (3 player starting regions) designed for 2 players.
Template Specifications
Template GroupHeroes 3
Map SizesMedium (+u) – Large (+u)
Total Players2
Human Players1
Total Zones11 zones (3 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 20 | Player: 1 castle, 1 town | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 3,000–9,000 (density 4); 9,000–30,000 (density 2) |
| Zone 2 | Player Start (Blue) | 20 | Player: 1 castle, 1 town | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 3,000–9,000 (density 4); 9,000–30,000 (density 2) |
| Zone 3 | CPU Start | 35 | Player: 3 castles, 2 towns | Strong | 2 Wood, 2 Ore, 2 Gold, 2 Gems, 2 Crystal, 2 Sulfur, 2 Mercury | 500–3,000 (density 12); 3,000–9,000 (density 5); 9,000–30,000 (density 4) |
| Zone 4 | Treasure | 40 | Neutral: 1 town | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 1,000–4,000 (density 12); 4,000–9,000 (density 4); 9,000–40,000 (density 1) |
| Zone 5 | Treasure | 10 | — | Normal | — | 500–3,000 (density 4); 3,000–9,000 (density 2); 9,000–30,000 (density 1) |
| Zone 6 | Treasure | 15 | — | Normal | — | 500–3,000 (density 6); 3,000–9,000 (density 2); 9,000–30,000 (density 1) |
| Zone 7 | Treasure | 15 | — | Normal | — | 500–3,000 (density 6); 3,000–9,000 (density 2); 9,000–30,000 (density 1) |
| Zone 8 | Junction | 5 | — | Normal | — | 500–3,000 (density 2); 0–0 (density 1); 0–0 (density 1) |
| Zone 9 | Junction | 5 | — | Normal | — | 500–3,000 (density 2); 0–0 (density 1); 0–0 (density 1) |
| Zone 10 | Junction | 5 | — | Normal | — | 500–3,000 (density 2); 0–0 (density 1); 0–0 (density 1) |
| Zone 11 | Treasure | 15 | Neutral: 1 town | Normal | — | 500–3,000 (density 8); 3,000–9,000 (density 3); 9,000–30,000 (density 1) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 4 | Unguarded (0) | Normal passage | — |
| Zone 2 ↔ Zone 4 | Unguarded (0) | Normal passage | — |
| Zone 4 ↔ Zone 5 | Unguarded (0) | Normal passage | — |
| Zone 5 ↔ Zone 6 | 3,000 | Normal passage | — |
| Zone 5 ↔ Zone 3 | 3,000 | Normal passage | — |
| Zone 5 ↔ Zone 7 | 3,000 | Normal passage | — |
| Zone 1 ↔ Zone 8 | 8,000 | Normal passage | — |
| Zone 2 ↔ Zone 9 | 8,000 | Normal passage | — |
| Zone 3 ↔ Zone 10 | 10,000 | Normal passage | — |
| Zone 8 ↔ Zone 11 | 3,000 | Normal passage | — |
| Zone 9 ↔ Zone 11 | 3,000 | Normal passage | — |
| Zone 10 ↔ Zone 11 | 3,000 | Normal passage | — |
| Zone 3 ↔ Zone 6 | 6,000 | Normal passage | — |
| Zone 3 ↔ Zone 7 | 6,000 | Normal passage | — |