Heroes 3

South of Hell

Random Map Generator (RMG) template layout with 11 zones (3 player starting regions) designed for 2 players.

Template Specifications

Template GroupHeroes 3
Map SizesMedium (+u) – Large (+u)
Total Players2
Human Players1
Total Zones11 zones (3 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
South of Hell Zone DiagramDeterministic graph layout of zones and guarded passages for the South of Hell random map template.3,0003,0003,0008,0008,00010,0003,0003,0003,0006,0006,000Z1RedZ2BlueZ3CPU Z4TreasureZ5TreasureZ6TreasureZ7TreasureZ8JunctionZ9JunctionZ10JunctionZ11Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)20Player: 1 castle, 1 townNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 3,000–9,000 (density 4); 9,000–30,000 (density 2)
Zone 2Player Start (Blue)20Player: 1 castle, 1 townNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 3,000–9,000 (density 4); 9,000–30,000 (density 2)
Zone 3CPU Start35Player: 3 castles, 2 townsStrong2 Wood, 2 Ore, 2 Gold, 2 Gems, 2 Crystal, 2 Sulfur, 2 Mercury500–3,000 (density 12); 3,000–9,000 (density 5); 9,000–30,000 (density 4)
Zone 4Treasure40Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury1,000–4,000 (density 12); 4,000–9,000 (density 4); 9,000–40,000 (density 1)
Zone 5Treasure10—Normal—500–3,000 (density 4); 3,000–9,000 (density 2); 9,000–30,000 (density 1)
Zone 6Treasure15—Normal—500–3,000 (density 6); 3,000–9,000 (density 2); 9,000–30,000 (density 1)
Zone 7Treasure15—Normal—500–3,000 (density 6); 3,000–9,000 (density 2); 9,000–30,000 (density 1)
Zone 8Junction5—Normal—500–3,000 (density 2); 0–0 (density 1); 0–0 (density 1)
Zone 9Junction5—Normal—500–3,000 (density 2); 0–0 (density 1); 0–0 (density 1)
Zone 10Junction5—Normal—500–3,000 (density 2); 0–0 (density 1); 0–0 (density 1)
Zone 11Treasure15Neutral: 1 townNormal—500–3,000 (density 8); 3,000–9,000 (density 3); 9,000–30,000 (density 1)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 4Unguarded (0)Normal passage—
Zone 2 ↔ Zone 4Unguarded (0)Normal passage—
Zone 4 ↔ Zone 5Unguarded (0)Normal passage—
Zone 5 ↔ Zone 63,000Normal passage—
Zone 5 ↔ Zone 33,000Normal passage—
Zone 5 ↔ Zone 73,000Normal passage—
Zone 1 ↔ Zone 88,000Normal passage—
Zone 2 ↔ Zone 98,000Normal passage—
Zone 3 ↔ Zone 1010,000Normal passage—
Zone 8 ↔ Zone 113,000Normal passage—
Zone 9 ↔ Zone 113,000Normal passage—
Zone 10 ↔ Zone 113,000Normal passage—
Zone 3 ↔ Zone 66,000Normal passage—
Zone 3 ↔ Zone 76,000Normal passage—