HD Mod

Schaafworld

Random Map Generator (RMG) template layout with 3 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesLarge – Extra Large
Total Players2
Human Players—
Total Zones3 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Schaafworld Zone DiagramDeterministic graph layout of zones and guarded passages for the Schaafworld random map template.80,00080,000Z1RedZ2BlueZ3Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)10Player: 1 castle · Neutral: 2 townsNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–14,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)10Player: 1 castle · Neutral: 2 townsNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–14,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Treasure5—Strong1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury14,000–20,000 (density 3); 5,000–8,000 (density 6); 1,000–5,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 380,000Normal passage—
Zone 2 ↔ Zone 380,000Normal passage—