HD Mod

Roadrunner

Random Map Generator (RMG) template layout with 8 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large
Total Players2
Human Players—
Total Zones8 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Roadrunner Zone DiagramDeterministic graph layout of zones and guarded passages for the Roadrunner random map template.Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)15Player: 1 castle · Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,500–6,000 (density 4); 300–2,000 (density 5)
Zone 2Player Start (Blue)15Player: 1 castle · Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,500–6,000 (density 4); 300–2,000 (density 5)
Zone 3Treasure25Neutral: 2 townsStrong1 Gold6,000–9,500 (density 2); 3,500–6,000 (density 5); 1,000–2,000 (density 3)
Zone 4Treasure25Neutral: 2 townsStrong1 Gold6,000–9,500 (density 2); 3,500–6,000 (density 5); 1,000–2,000 (density 3)
Zone 5Treasure40Neutral: 2 townsStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–50,000 (density 1); 15,000–22,000 (density 1); 8,000–9,200 (density 12)
Zone 6Treasure40Neutral: 2 townsStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–50,000 (density 1); 15,000–22,000 (density 1); 8,000–9,200 (density 12)
Zone 7Treasure20Neutral: 2 townsStrong—100,000–120,000 (density 1); 25,000–29,000 (density 1); 8,000–9,200 (density 12)
Zone 8Treasure20Neutral: 2 townsStrong—100,000–120,000 (density 1); 25,000–29,000 (density 1); 8,000–9,200 (density 12)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 3Unguarded (0)Normal passage—
Zone 1 ↔ Zone 3Unguarded (0)Normal passage—
Zone 2 ↔ Zone 4Unguarded (0)Normal passage—
Zone 2 ↔ Zone 4Unguarded (0)Normal passage—
Zone 3 ↔ Zone 5Unguarded (0)Normal passage—
Zone 3 ↔ Zone 5Unguarded (0)Normal passage—
Zone 3 ↔ Zone 5Unguarded (0)Normal passage—
Zone 4 ↔ Zone 6Unguarded (0)Normal passage—
Zone 4 ↔ Zone 6Unguarded (0)Normal passage—
Zone 4 ↔ Zone 6Unguarded (0)Normal passage—
Zone 5 ↔ Zone 7Unguarded (0)Normal passage—
Zone 5 ↔ Zone 7Unguarded (0)Normal passage—
Zone 6 ↔ Zone 8Unguarded (0)Normal passage—
Zone 6 ↔ Zone 8Unguarded (0)Normal passage—
Zone 7 ↔ Zone 8Unguarded (0)Normal passage—
Zone 7 ↔ Zone 8Unguarded (0)Normal passage—
Zone 7 ↔ Zone 8Unguarded (0)Normal passage—