HD Mod

Panic

Random Map Generator (RMG) template layout with 13 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesMedium (+u) – Large (+u)
Total Players2
Human Players—
Total Zones13 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Panic Zone DiagramDeterministic graph layout of zones and guarded passages for the Panic random map template.6,0006,00010,50020,00020,00010,50010,50020,00020,00010,50010,50020,00020,00010,50010,50010,50010,50070,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)25Player: 1 castleNormal1 Wood, 1 Ore4,500–6,000 (density 2); 3,500–4,500 (density 5); 300–2,000 (density 4)
Zone 2Player Start (Blue)25Player: 1 castleNormal1 Wood, 1 Ore4,500–6,000 (density 2); 3,500–4,500 (density 5); 300–2,000 (density 4)
Zone 3Treasure20Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,500–7,000 (density 7); 1,500–2,000 (density 2); 300–1,500 (density 5)
Zone 4Treasure20Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,500–7,000 (density 7); 1,500–2,000 (density 2); 300–1,500 (density 5)
Zone 5Treasure8Neutral: 1 townStrong—6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3)
Zone 6Treasure12Neutral: 1 castleStrong1 Gold8,000–9,500 (density 7); 800–800 (density 3)
Zone 7Treasure8Neutral: 1 townStrong—6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3)
Zone 8Treasure8Neutral: 1 townStrong—6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3)
Zone 9Treasure12Neutral: 1 castleStrong1 Gold8,000–9,500 (density 7); 800–800 (density 3)
Zone 10Treasure8Neutral: 1 townStrong—6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3)
Zone 11Treasure8Neutral: 1 townStrong—6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3)
Zone 12Treasure12Neutral: 1 castleStrong1 Gold8,000–9,500 (density 7); 800–800 (density 3)
Zone 13Treasure8Neutral: 1 townStrong—6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 36,000Normal passage—
Zone 2 ↔ Zone 46,000Normal passage—
Zone 3 ↔ Zone 510,500Normal passage—
Zone 5 ↔ Zone 620,000Normal passage—
Zone 6 ↔ Zone 720,000Normal passage—
Zone 7 ↔ Zone 410,500Normal passage—
Zone 3 ↔ Zone 810,500Normal passage—
Zone 8 ↔ Zone 920,000Normal passage—
Zone 9 ↔ Zone 1020,000Normal passage—
Zone 10 ↔ Zone 410,500Normal passage—
Zone 3 ↔ Zone 1110,500Normal passage—
Zone 11 ↔ Zone 1220,000Normal passage—
Zone 12 ↔ Zone 1320,000Normal passage—
Zone 13 ↔ Zone 410,500Normal passage—
Zone 5 ↔ Zone 710,500Normal passage—
Zone 8 ↔ Zone 1010,500Normal passage—
Zone 11 ↔ Zone 1310,500Normal passage—
Zone 3 ↔ Zone 470,000Normal passage—