HD Mod
Panic
Random Map Generator (RMG) template layout with 13 zones (2 player starting regions) designed for 2 players.
Template Specifications
Template GroupHD Mod
Map SizesMedium (+u) – Large (+u)
Total Players2
Human Players—
Total Zones13 zones (2 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 25 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 4,500–6,000 (density 2); 3,500–4,500 (density 5); 300–2,000 (density 4) |
| Zone 2 | Player Start (Blue) | 25 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 4,500–6,000 (density 2); 3,500–4,500 (density 5); 300–2,000 (density 4) |
| Zone 3 | Treasure | 20 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,500–7,000 (density 7); 1,500–2,000 (density 2); 300–1,500 (density 5) |
| Zone 4 | Treasure | 20 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,500–7,000 (density 7); 1,500–2,000 (density 2); 300–1,500 (density 5) |
| Zone 5 | Treasure | 8 | Neutral: 1 town | Strong | — | 6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3) |
| Zone 6 | Treasure | 12 | Neutral: 1 castle | Strong | 1 Gold | 8,000–9,500 (density 7); 800–800 (density 3) |
| Zone 7 | Treasure | 8 | Neutral: 1 town | Strong | — | 6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3) |
| Zone 8 | Treasure | 8 | Neutral: 1 town | Strong | — | 6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3) |
| Zone 9 | Treasure | 12 | Neutral: 1 castle | Strong | 1 Gold | 8,000–9,500 (density 7); 800–800 (density 3) |
| Zone 10 | Treasure | 8 | Neutral: 1 town | Strong | — | 6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3) |
| Zone 11 | Treasure | 8 | Neutral: 1 town | Strong | — | 6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3) |
| Zone 12 | Treasure | 12 | Neutral: 1 castle | Strong | 1 Gold | 8,000–9,500 (density 7); 800–800 (density 3) |
| Zone 13 | Treasure | 8 | Neutral: 1 town | Strong | — | 6,000–8,000 (density 6); 3,500–6,000 (density 3); 800–800 (density 3) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 3 | 6,000 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 6,000 | Normal passage | — |
| Zone 3 ↔ Zone 5 | 10,500 | Normal passage | — |
| Zone 5 ↔ Zone 6 | 20,000 | Normal passage | — |
| Zone 6 ↔ Zone 7 | 20,000 | Normal passage | — |
| Zone 7 ↔ Zone 4 | 10,500 | Normal passage | — |
| Zone 3 ↔ Zone 8 | 10,500 | Normal passage | — |
| Zone 8 ↔ Zone 9 | 20,000 | Normal passage | — |
| Zone 9 ↔ Zone 10 | 20,000 | Normal passage | — |
| Zone 10 ↔ Zone 4 | 10,500 | Normal passage | — |
| Zone 3 ↔ Zone 11 | 10,500 | Normal passage | — |
| Zone 11 ↔ Zone 12 | 20,000 | Normal passage | — |
| Zone 12 ↔ Zone 13 | 20,000 | Normal passage | — |
| Zone 13 ↔ Zone 4 | 10,500 | Normal passage | — |
| Zone 5 ↔ Zone 7 | 10,500 | Normal passage | — |
| Zone 8 ↔ Zone 10 | 10,500 | Normal passage | — |
| Zone 11 ↔ Zone 13 | 10,500 | Normal passage | — |
| Zone 3 ↔ Zone 4 | 70,000 | Normal passage | — |