HD Mod

Oceans Eleven

Random Map Generator (RMG) template layout with 11 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesMedium (+u) – Large (+u)
Total Players2
Human Players—
Total Zones11 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Oceans Eleven Zone DiagramDeterministic graph layout of zones and guarded passages for the Oceans Eleven random map template.5,0006,0007,0007,0006,0009,0009,0009,0009,0006,0007,0006,0005,000Z1TreasureZ2RedZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10BlueZ11Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Treasure8Neutral: 1 townStrong1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–6,000 (density 1); 4,000–5,000 (density 10); 500–3,000 (density 9)
Zone 2Player Start (Red)10Player: 1 castleNormal1 Wood, 1 Ore4,000–6,000 (density 1); 4,000–6,000 (density 10); 2,000–3,000 (density 9)
Zone 3Treasure12—Strong—7,000–8,000 (density 1); 6,000–8,000 (density 9); 2,000–3,000 (density 9)
Zone 4Treasure10—Strong—9,000–11,000 (density 1); 5,000–7,000 (density 9); 3,000–4,000 (density 9)
Zone 5Treasure10—Strong—9,000–11,000 (density 1); 5,000–7,000 (density 9); 3,000–4,000 (density 9)
Zone 6Treasure12Neutral: 1 castleStrong—15,000–20,000 (density 1); 6,000–8,000 (density 8); 2,000–3,000 (density 10)
Zone 7Treasure10—Strong—9,000–11,000 (density 1); 5,000–7,000 (density 9); 3,000–4,000 (density 9)
Zone 8Treasure10—Strong—9,000–11,000 (density 1); 5,000–7,000 (density 9); 3,000–4,000 (density 9)
Zone 9Treasure12—Strong—7,000–8,000 (density 1); 6,000–8,000 (density 9); 2,000–3,000 (density 9)
Zone 10Player Start (Blue)10Player: 1 castleNormal1 Wood, 1 Ore4,000–6,000 (density 1); 4,000–6,000 (density 10); 2,000–3,000 (density 9)
Zone 11Treasure8Neutral: 1 townStrong1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–6,000 (density 1); 4,000–5,000 (density 10); 500–3,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 25,000Normal passage—
Zone 2 ↔ Zone 36,000Normal passage—
Zone 3 ↔ Zone 47,000Normal passage—
Zone 3 ↔ Zone 57,000Normal passage—
Zone 4 ↔ Zone 56,000Normal passage—
Zone 4 ↔ Zone 69,000Normal passage—
Zone 5 ↔ Zone 69,000Normal passage—
Zone 6 ↔ Zone 79,000Normal passage—
Zone 6 ↔ Zone 89,000Normal passage—
Zone 7 ↔ Zone 86,000Normal passage—
Zone 7 ↔ Zone 97,000Normal passage—
Zone 9 ↔ Zone 106,000Normal passage—
Zone 10 ↔ Zone 115,000Normal passage—