Heroes 3
Newcomers
Random Map Generator (RMG) template layout with 14 zones (4 player starting regions) designed for 2-3 players.
Template Specifications
Template GroupHeroes 3
Map SizesMedium (+u) – Extra Large (+u)
Total Players2-3
Human Players1
Total Zones14 zones (4 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 10 | Player: 1 castle | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 2 | Treasure | 10 | Player: 1 castle | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 3 | Player Start (Blue) | 10 | Player: 1 castle | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 4 | Treasure | 10 | Player: 1 castle | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 5 | Player Start (Tan) | 10 | Player: 1 castle | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 6 | Treasure | 10 | Player: 1 castle | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 7 | CPU Start | 10 | Player: 1 town | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 8 | Treasure | 10 | Player: 1 town | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 9 | Treasure | 10 | Player: 1 town | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 10 | Treasure | 10 | Player: 1 town | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 11 | Treasure | 10 | Player: 1 town | Weak | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 10); 500–3,000 (density 10) |
| Zone 12 | Treasure | 15 | — | Normal | — | 3,000–6,000 (density 9); 6,000–15,000 (density 6); 15,000–20,000 (density 1) |
| Zone 13 | Treasure | 15 | Neutral: 1 town | Normal | — | 3,000–6,000 (density 9); 6,000–15,000 (density 6); 15,000–20,000 (density 1) |
| Zone 14 | Treasure | 15 | — | Normal | — | 3,000–6,000 (density 9); 6,000–15,000 (density 6); 15,000–20,000 (density 1) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 12 ↔ Zone 1 | 6,000 | Normal passage | — |
| Zone 12 ↔ Zone 3 | 6,000 | Normal passage | — |
| Zone 12 ↔ Zone 7 | 6,000 | Normal passage | — |
| Zone 12 ↔ Zone 9 | 6,000 | Normal passage | — |
| Zone 13 ↔ Zone 2 | 6,000 | Normal passage | — |
| Zone 13 ↔ Zone 5 | 6,000 | Normal passage | — |
| Zone 13 ↔ Zone 7 | 6,000 | Normal passage | — |
| Zone 13 ↔ Zone 8 | 6,000 | Normal passage | — |
| Zone 13 ↔ Zone 10 | 6,000 | Normal passage | — |
| Zone 14 ↔ Zone 4 | 6,000 | Normal passage | — |
| Zone 14 ↔ Zone 6 | 6,000 | Normal passage | — |
| Zone 14 ↔ Zone 8 | 6,000 | Normal passage | — |
| Zone 14 ↔ Zone 11 | 6,000 | Normal passage | — |