Heroes 3

Newcomers

Random Map Generator (RMG) template layout with 14 zones (4 player starting regions) designed for 2-3 players.

Template Specifications

Template GroupHeroes 3
Map SizesMedium (+u) – Extra Large (+u)
Total Players2-3
Human Players1
Total Zones14 zones (4 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Newcomers Zone DiagramDeterministic graph layout of zones and guarded passages for the Newcomers random map template.6,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,000Z1RedZ2TreasureZ3BlueZ4TreasureZ5TanZ6TreasureZ7CPU Z8TreasureZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)10Player: 1 castleWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 2Treasure10Player: 1 castleWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 3Player Start (Blue)10Player: 1 castleWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 4Treasure10Player: 1 castleWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 5Player Start (Tan)10Player: 1 castleWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 6Treasure10Player: 1 castleWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 7CPU Start10Player: 1 townWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 8Treasure10Player: 1 townWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 9Treasure10Player: 1 townWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 10Treasure10Player: 1 townWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 11Treasure10Player: 1 townWeak1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury500–3,000 (density 10); 500–3,000 (density 10)
Zone 12Treasure15—Normal—3,000–6,000 (density 9); 6,000–15,000 (density 6); 15,000–20,000 (density 1)
Zone 13Treasure15Neutral: 1 townNormal—3,000–6,000 (density 9); 6,000–15,000 (density 6); 15,000–20,000 (density 1)
Zone 14Treasure15—Normal—3,000–6,000 (density 9); 6,000–15,000 (density 6); 15,000–20,000 (density 1)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 12 ↔ Zone 16,000Normal passage—
Zone 12 ↔ Zone 36,000Normal passage—
Zone 12 ↔ Zone 76,000Normal passage—
Zone 12 ↔ Zone 96,000Normal passage—
Zone 13 ↔ Zone 26,000Normal passage—
Zone 13 ↔ Zone 56,000Normal passage—
Zone 13 ↔ Zone 76,000Normal passage—
Zone 13 ↔ Zone 86,000Normal passage—
Zone 13 ↔ Zone 106,000Normal passage—
Zone 14 ↔ Zone 46,000Normal passage—
Zone 14 ↔ Zone 66,000Normal passage—
Zone 14 ↔ Zone 86,000Normal passage—
Zone 14 ↔ Zone 116,000Normal passage—