Heroes 3
Monk's Retreat
Random Map Generator (RMG) template layout with 9 zones (6 player starting regions) designed for 2-6 players.
Template Specifications
Template GroupHeroes 3
Map SizesLarge – Extra Large (+u)
Total Players2-6
Human Players—
Total Zones9 zones (6 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2) |
| Zone 2 | Player Start (Blue) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2) |
| Zone 3 | Player Start (Tan) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2) |
| Zone 4 | Player Start (Green) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2) |
| Zone 5 | Player Start (Orange) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2) |
| Zone 6 | Player Start (Purple) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2) |
| Zone 7 | Treasure | 35 | Neutral: 2 towns | Strong | 1 Wood, 2 Gold, 1 Mercury | 3,000–6,000 (density 10); 6,000–9,000 (density 8); 9,000–30,000 (density 3) |
| Zone 8 | Treasure | 35 | Neutral: 2 towns | Strong | 1 Wood, 2 Gold, 1 Mercury | 3,000–6,000 (density 10); 6,000–9,000 (density 8); 9,000–30,000 (density 3) |
| Zone 9 | Treasure | 35 | Neutral: 2 towns | Strong | 1 Wood, 2 Gold, 1 Mercury | 3,000–6,000 (density 10); 6,000–9,000 (density 8); 9,000–30,000 (density 3) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 2 | 6,000 | Normal passage | — |
| Zone 1 ↔ Zone 3 | 6,000 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 6,000 | Normal passage | — |
| Zone 3 ↔ Zone 5 | 6,000 | Normal passage | — |
| Zone 4 ↔ Zone 6 | 6,000 | Normal passage | — |
| Zone 5 ↔ Zone 6 | 6,000 | Normal passage | — |
| Zone 1 ↔ Zone 9 | 18,000 | Normal passage | — |
| Zone 2 ↔ Zone 9 | 18,000 | Normal passage | — |
| Zone 3 ↔ Zone 8 | 18,000 | Normal passage | — |
| Zone 4 ↔ Zone 8 | 18,000 | Normal passage | — |
| Zone 5 ↔ Zone 7 | 18,000 | Normal passage | — |
| Zone 6 ↔ Zone 7 | 18,000 | Normal passage | — |
| Zone 8 ↔ Zone 7 | 12,000 | Normal passage | — |
| Zone 8 ↔ Zone 9 | 12,000 | Normal passage | — |