Heroes 3

Monk's Retreat

Random Map Generator (RMG) template layout with 9 zones (6 player starting regions) designed for 2-6 players.

Template Specifications

Template GroupHeroes 3
Map SizesLarge – Extra Large (+u)
Total Players2-6
Human Players—
Total Zones9 zones (6 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Monk's Retreat Zone DiagramDeterministic graph layout of zones and guarded passages for the Monk's Retreat random map template.6,0006,0006,0006,0006,0006,00018,00018,00018,00018,00018,00018,00012,00012,000Z1RedZ2BlueZ3TanZ4GreenZ5OrangeZ6PurpleZ7TreasureZ8TreasureZ9Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)15Player: 1 castleNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2)
Zone 2Player Start (Blue)15Player: 1 castleNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2)
Zone 3Player Start (Tan)15Player: 1 castleNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2)
Zone 4Player Start (Green)15Player: 1 castleNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2)
Zone 5Player Start (Orange)15Player: 1 castleNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2)
Zone 6Player Start (Purple)15Player: 1 castleNormal1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury3,000–6,000 (density 8); 3,000–9,000 (density 4); 9,000–20,000 (density 2)
Zone 7Treasure35Neutral: 2 townsStrong1 Wood, 2 Gold, 1 Mercury3,000–6,000 (density 10); 6,000–9,000 (density 8); 9,000–30,000 (density 3)
Zone 8Treasure35Neutral: 2 townsStrong1 Wood, 2 Gold, 1 Mercury3,000–6,000 (density 10); 6,000–9,000 (density 8); 9,000–30,000 (density 3)
Zone 9Treasure35Neutral: 2 townsStrong1 Wood, 2 Gold, 1 Mercury3,000–6,000 (density 10); 6,000–9,000 (density 8); 9,000–30,000 (density 3)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 26,000Normal passage—
Zone 1 ↔ Zone 36,000Normal passage—
Zone 2 ↔ Zone 46,000Normal passage—
Zone 3 ↔ Zone 56,000Normal passage—
Zone 4 ↔ Zone 66,000Normal passage—
Zone 5 ↔ Zone 66,000Normal passage—
Zone 1 ↔ Zone 918,000Normal passage—
Zone 2 ↔ Zone 918,000Normal passage—
Zone 3 ↔ Zone 818,000Normal passage—
Zone 4 ↔ Zone 818,000Normal passage—
Zone 5 ↔ Zone 718,000Normal passage—
Zone 6 ↔ Zone 718,000Normal passage—
Zone 8 ↔ Zone 712,000Normal passage—
Zone 8 ↔ Zone 912,000Normal passage—