HD Mod
Mini Nostalgia
Random Map Generator (RMG) template layout with 15 zones (8 player starting regions) designed for 2-8 players.
Template Specifications
Template GroupHD Mod
Map SizesLarge – Extra Large (+u)
Total Players2-8
Human Players—
Total Zones15 zones (8 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 2 | Player Start (Blue) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 3 | Treasure | 23 | — | Normal | — | 20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
| Zone 4 | Player Start (Tan) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 5 | Player Start (Orange) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 6 | Player Start (Green) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 7 | Player Start (Teal) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 8 | Player Start (Pink) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 9 | Player Start (Purple) | 40 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 0–3,000 (density 14) |
| Zone 10 | Treasure | 23 | Neutral: 1 town | Normal | — | 20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
| Zone 11 | Treasure | 23 | Neutral: 1 town | Normal | — | 20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
| Zone 12 | Treasure | 23 | Neutral: 1 town | Normal | — | 20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
| Zone 13 | Treasure | 23 | Neutral: 1 town | Normal | — | 20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
| Zone 14 | Treasure | 23 | Neutral: 1 town | Normal | — | 20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
| Zone 15 | Treasure | 23 | Neutral: 1 town | Normal | — | 20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 2 ↔ Zone 3 | 45,000 | Normal passage | — |
| Zone 1 ↔ Zone 3 | 45,000 | Normal passage | — |
| Zone 5 ↔ Zone 10 | 6,000 | Normal passage | — |
| Zone 9 ↔ Zone 12 | 6,000 | Normal passage | — |
| Zone 4 ↔ Zone 11 | 6,000 | Normal passage | — |
| Zone 6 ↔ Zone 15 | 6,000 | Normal passage | — |
| Zone 7 ↔ Zone 14 | 6,000 | Normal passage | — |
| Zone 8 ↔ Zone 13 | 6,000 | Normal passage | — |
| Zone 1 ↔ Zone 4 | 3,000 | Normal passage | — |
| Zone 1 ↔ Zone 5 | 3,000 | Normal passage | — |
| Zone 1 ↔ Zone 6 | 3,000 | Normal passage | — |
| Zone 2 ↔ Zone 7 | 3,000 | Normal passage | — |
| Zone 2 ↔ Zone 8 | 3,000 | Normal passage | — |
| Zone 2 ↔ Zone 9 | 3,000 | Normal passage | — |