Heroes 3
Meeting in Muzgob
Random Map Generator (RMG) template layout with 17 zones (8 player starting regions) designed for 2-6 players.
Template Specifications
Template GroupHeroes 3
Map SizesLarge – Extra Large (+u)
Total Players2-6
Human Players2
Total Zones17 zones (8 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 2 | CPU Start | 20 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 3 | Player Start (Tan) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 4 | CPU Start | 25 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 5 | Player Start (Orange) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 6 | Player Start (Purple) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 7 | Treasure | 20 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 8 | Player Start (Teal) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 9 | Treasure | 20 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 10 | Player Start (Pink) | 15 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gold | 500–3,000 (density 6); 3,000–6,000 (density 2); 15,000–20,000 (density 1) |
| Zone 11 | Junction | 10 | — | Strong | — | 500–3,000 (density 5); 10,000–15,000 (density 2) |
| Zone 12 | Junction | 10 | — | Strong | — | 500–3,000 (density 5); 10,000–15,000 (density 2) |
| Zone 13 | Junction | 10 | — | Strong | — | 500–3,000 (density 5); 10,000–15,000 (density 2) |
| Zone 14 | Treasure | 30 | — | Strong | 2 Gems, 2 Crystal, 2 Sulfur, 2 Mercury | 10,000–15,000 (density 8); 15,000–20,000 (density 5); 20,000–30,000 (density 1) |
| Zone 15 | Treasure | 30 | — | Strong | 2 Gems, 2 Crystal, 2 Sulfur, 2 Mercury | 10,000–15,000 (density 8); 15,000–20,000 (density 5); 20,000–30,000 (density 1) |
| Zone 16 | Treasure | 30 | — | Strong | 2 Gems, 2 Crystal, 2 Sulfur, 2 Mercury | 10,000–15,000 (density 8); 15,000–20,000 (density 5); 20,000–30,000 (density 1) |
| Zone 17 | Treasure | 30 | — | Strong | 2 Gems, 2 Crystal, 2 Sulfur, 2 Mercury | 10,000–15,000 (density 15); 15,000–20,000 (density 10); 20,000–30,000 (density 3) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 14 | 6,000 | Normal passage | — |
| Zone 2 ↔ Zone 14 | 6,000 | Normal passage | — |
| Zone 3 ↔ Zone 14 | 6,000 | Normal passage | — |
| Zone 4 ↔ Zone 11 | Unguarded (0) | Normal passage | — |
| Zone 4 ↔ Zone 12 | Unguarded (0) | Normal passage | — |
| Zone 4 ↔ Zone 13 | Unguarded (0) | Normal passage | — |
| Zone 4 ↔ Zone 17 | 45,000 | Normal passage | — |
| Zone 5 ↔ Zone 15 | 6,000 | Normal passage | — |
| Zone 6 ↔ Zone 15 | 6,000 | Normal passage | — |
| Zone 7 ↔ Zone 15 | 6,000 | Normal passage | — |
| Zone 8 ↔ Zone 16 | 6,000 | Normal passage | — |
| Zone 9 ↔ Zone 16 | 6,000 | Normal passage | — |
| Zone 10 ↔ Zone 16 | 6,000 | Normal passage | — |
| Zone 12 ↔ Zone 14 | 45,000 | Normal passage | — |
| Zone 11 ↔ Zone 16 | 45,000 | Normal passage | — |
| Zone 13 ↔ Zone 15 | 45,000 | Normal passage | — |