HD Mod

Marathon XXL

Random Map Generator (RMG) template layout with 23 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large (+u) – Giant (+u)
Total Players2
Human Players—
Total Zones23 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Marathon XXL Zone DiagramDeterministic graph layout of zones and guarded passages for the Marathon XXL random map template.5,0006,0007,0007,0006,0005,00018,00025,00022,00023,00016,00029,00018,00025,00022,00023,00018,00029,00045,00050,00040,00045,00050,00040,00070,00090,00080,00080,00090,00070,000350,000350,000350,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15TreasureZ16TreasureZ17TreasureZ18TreasureZ19TreasureZ20TreasureZ21TreasureZ22TreasureZ23Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)30Player: 1 castleNormal1 Wood, 1 Ore4,000–5,000 (density 5); 300–2,000 (density 5)
Zone 2Player Start (Blue)30Player: 1 castleNormal1 Wood, 1 Ore4,000–5,000 (density 5); 300–2,000 (density 5)
Zone 3Treasure14Neutral: 1 townStrong1 Crystal, 1 Sulfur, 1 Mercury6,000–9,600 (density 5); 1,000–2,000 (density 4)
Zone 4Treasure14Neutral: 1 townStrong1 Gems, 1 Sulfur15,000–22,000 (density 1); 3,500–8,000 (density 5); 1,000–2,000 (density 4)
Zone 5Treasure14Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Mercury9,000–10,000 (density 1); 3,500–6,000 (density 5); 1,000–2,000 (density 4)
Zone 6Treasure14Neutral: 1 townStrong1 Crystal, 1 Sulfur, 1 Mercury6,000–9,600 (density 5); 1,000–2,000 (density 4)
Zone 7Treasure14Neutral: 1 townStrong1 Gems, 1 Sulfur15,000–22,000 (density 1); 3,500–8,000 (density 5); 1,000–2,000 (density 4)
Zone 8Treasure14Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Mercury9,000–10,000 (density 1); 3,500–6,000 (density 5); 1,000–2,000 (density 4)
Zone 9Treasure8Neutral: 1 townStrong1 Mercury15,000–22,000 (density 1); 5,000–9,300 (density 4); 1,000–2,000 (density 4)
Zone 10Treasure8Neutral: 1 townStrong1 Sulfur10,000–15,000 (density 1); 8,000–9,300 (density 4); 1,000–2,000 (density 4)
Zone 11Treasure8Neutral: 1 townStrong1 Crystal25,000–29,000 (density 1); 7,000–9,300 (density 4); 1,000–2,000 (density 4)
Zone 12Treasure8Neutral: 1 townStrong1 Mercury15,000–22,000 (density 1); 5,000–9,300 (density 4); 1,000–2,000 (density 4)
Zone 13Treasure8Neutral: 1 townStrong1 Sulfur10,000–15,000 (density 1); 8,000–9,300 (density 4); 1,000–2,000 (density 4)
Zone 14Treasure8Neutral: 1 townStrong1 Crystal25,000–29,000 (density 1); 7,000–9,300 (density 4); 1,000–2,000 (density 4)
Zone 15Treasure12Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 5)
Zone 16Treasure12Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 5)
Zone 17Treasure12Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 5)
Zone 18Treasure12Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 5)
Zone 19Treasure12Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 5)
Zone 20Treasure12Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 5)
Zone 21Treasure30—Strong—110,000–120,000 (density 2); 60,000–70,000 (density 1); 30,000–60,000 (density 1)
Zone 22Treasure30—Strong—110,000–120,000 (density 2); 60,000–70,000 (density 1); 30,000–60,000 (density 1)
Zone 23Treasure30—Strong—110,000–120,000 (density 2); 60,000–70,000 (density 1); 30,000–60,000 (density 1)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 35,000Normal passage—
Zone 1 ↔ Zone 46,000Normal passage—
Zone 1 ↔ Zone 57,000Normal passage—
Zone 2 ↔ Zone 67,000Normal passage—
Zone 2 ↔ Zone 76,000Normal passage—
Zone 2 ↔ Zone 85,000Normal passage—
Zone 3 ↔ Zone 918,000Normal passage—
Zone 4 ↔ Zone 925,000Normal passage—
Zone 4 ↔ Zone 1022,000Normal passage—
Zone 5 ↔ Zone 1023,000Normal passage—
Zone 5 ↔ Zone 1116,000Normal passage—
Zone 3 ↔ Zone 1129,000Normal passage—
Zone 6 ↔ Zone 1218,000Normal passage—
Zone 7 ↔ Zone 1225,000Normal passage—
Zone 7 ↔ Zone 1322,000Normal passage—
Zone 8 ↔ Zone 1323,000Normal passage—
Zone 8 ↔ Zone 1418,000Normal passage—
Zone 6 ↔ Zone 1429,000Normal passage—
Zone 9 ↔ Zone 1545,000Normal passage—
Zone 10 ↔ Zone 1650,000Normal passage—
Zone 11 ↔ Zone 1740,000Normal passage—
Zone 12 ↔ Zone 1845,000Normal passage—
Zone 13 ↔ Zone 1950,000Normal passage—
Zone 14 ↔ Zone 2040,000Normal passage—
Zone 15 ↔ Zone 2170,000Normal passage—
Zone 16 ↔ Zone 2290,000Normal passage—
Zone 17 ↔ Zone 2380,000Normal passage—
Zone 18 ↔ Zone 2180,000Normal passage—
Zone 19 ↔ Zone 2290,000Normal passage—
Zone 20 ↔ Zone 2370,000Normal passage—
Zone 21 ↔ Zone 22350,000Normal passage—
Zone 22 ↔ Zone 23350,000Normal passage—
Zone 23 ↔ Zone 21350,000Normal passage—