HD Mod

Marathon XL

Random Map Generator (RMG) template layout with 23 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large
Total Players2
Human Players—
Total Zones23 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Marathon XL Zone DiagramDeterministic graph layout of zones and guarded passages for the Marathon XL random map template.5,0006,0007,0007,0006,0005,00018,00023,00020,00023,00016,00027,00018,00023,00023,00018,00020,00027,00040,00045,00035,00040,00045,00035,00060,00080,00070,00070,00080,00060,000280,000280,000280,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15TreasureZ16TreasureZ17TreasureZ18TreasureZ19TreasureZ20TreasureZ21TreasureZ22TreasureZ23Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)30Player: 1 castleNormal1 Wood, 1 Ore4,000–5,000 (density 4); 300–2,000 (density 7)
Zone 2Player Start (Blue)30Player: 1 castleNormal1 Wood, 1 Ore4,000–5,000 (density 4); 300–2,000 (density 7)
Zone 3Treasure14Neutral: 1 townStrong1 Crystal, 1 Sulfur, 1 Mercury6,000–9,600 (density 7); 1,000–2,000 (density 6)
Zone 4Treasure14Neutral: 1 townStrong1 Gems, 1 Sulfur15,000–22,000 (density 1); 3,500–8,000 (density 6); 1,000–2,000 (density 6)
Zone 5Treasure14Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Mercury9,000–10,000 (density 1); 3,500–6,000 (density 5); 1,000–2,000 (density 6)
Zone 6Treasure14Neutral: 1 townStrong1 Crystal, 1 Sulfur, 1 Mercury6,000–9,600 (density 7); 1,000–2,000 (density 6)
Zone 7Treasure14Neutral: 1 townStrong1 Gems, 1 Sulfur15,000–22,000 (density 1); 3,500–8,000 (density 6); 1,000–2,000 (density 6)
Zone 8Treasure14Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Mercury9,000–10,000 (density 1); 3,500–6,000 (density 5); 1,000–2,000 (density 6)
Zone 9Treasure12Neutral: 1 townStrong1 Mercury15,000–22,000 (density 1); 5,000–9,300 (density 6); 1,000–2,000 (density 3)
Zone 10Treasure12Neutral: 1 townStrong1 Sulfur10,000–15,000 (density 1); 8,000–9,300 (density 6); 1,000–2,000 (density 3)
Zone 11Treasure12Neutral: 1 townStrong1 Crystal25,000–29,000 (density 1); 7,000–9,300 (density 6); 1,000–2,000 (density 3)
Zone 12Treasure12Neutral: 1 townStrong1 Mercury15,000–22,000 (density 1); 5,000–9,300 (density 6); 1,000–2,000 (density 3)
Zone 13Treasure12Neutral: 1 townStrong1 Sulfur10,000–15,000 (density 1); 8,000–9,300 (density 6); 1,000–2,000 (density 3)
Zone 14Treasure12Neutral: 1 townStrong1 Crystal25,000–29,000 (density 1); 7,000–9,300 (density 6); 1,000–2,000 (density 3)
Zone 15Treasure15Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 7)
Zone 16Treasure15Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 7)
Zone 17Treasure15Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 7)
Zone 18Treasure15Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 7)
Zone 19Treasure15Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 7)
Zone 20Treasure15Neutral: 1 townStrong—35,000–45,000 (density 1); 20,000–22,000 (density 1); 7,000–9,300 (density 7)
Zone 21Treasure30—Strong—80,000–120,000 (density 2); 40,000–70,000 (density 1); 10,000–29,000 (density 1)
Zone 22Treasure30—Strong—80,000–120,000 (density 2); 40,000–70,000 (density 1); 10,000–29,000 (density 1)
Zone 23Treasure30—Strong—80,000–120,000 (density 2); 40,000–70,000 (density 1); 10,000–29,000 (density 1)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 35,000Normal passage—
Zone 1 ↔ Zone 46,000Normal passage—
Zone 1 ↔ Zone 57,000Normal passage—
Zone 2 ↔ Zone 67,000Normal passage—
Zone 2 ↔ Zone 76,000Normal passage—
Zone 2 ↔ Zone 85,000Normal passage—
Zone 3 ↔ Zone 918,000Normal passage—
Zone 4 ↔ Zone 923,000Normal passage—
Zone 4 ↔ Zone 1020,000Normal passage—
Zone 5 ↔ Zone 1023,000Normal passage—
Zone 5 ↔ Zone 1116,000Normal passage—
Zone 3 ↔ Zone 1127,000Normal passage—
Zone 6 ↔ Zone 1218,000Normal passage—
Zone 7 ↔ Zone 1223,000Normal passage—
Zone 8 ↔ Zone 1323,000Normal passage—
Zone 8 ↔ Zone 1418,000Normal passage—
Zone 7 ↔ Zone 1320,000Normal passage—
Zone 6 ↔ Zone 1427,000Normal passage—
Zone 9 ↔ Zone 1540,000Normal passage—
Zone 10 ↔ Zone 1645,000Normal passage—
Zone 11 ↔ Zone 1735,000Normal passage—
Zone 12 ↔ Zone 1840,000Normal passage—
Zone 13 ↔ Zone 1945,000Normal passage—
Zone 14 ↔ Zone 2035,000Normal passage—
Zone 15 ↔ Zone 2160,000Normal passage—
Zone 16 ↔ Zone 2280,000Normal passage—
Zone 17 ↔ Zone 2370,000Normal passage—
Zone 18 ↔ Zone 2170,000Normal passage—
Zone 19 ↔ Zone 2280,000Normal passage—
Zone 20 ↔ Zone 2360,000Normal passage—
Zone 21 ↔ Zone 22280,000Normal passage—
Zone 22 ↔ Zone 23280,000Normal passage—
Zone 23 ↔ Zone 21280,000Normal passage—