HD Mod
Long Run XL
Random Map Generator (RMG) template layout with 9 zones (2 player starting regions) designed for 2 players.
Template Specifications
Template GroupHD Mod
Map SizesLarge – Extra Large (+u)
Total Players2
Human Players—
Total Zones9 zones (2 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 50 | Player: 1 castle · Neutral: 2 towns | Normal | 1 Wood, 1 Ore, 1 Gold | 300–3,000 (density 12); 5,000–9,000 (density 6) |
| Zone 2 | Treasure | 60 | Neutral: 1 town | Strong | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 10,000–15,000 (density 1); 5,000–7,000 (density 10); 300–3,000 (density 5) |
| Zone 3 | Treasure | 70 | Neutral: 1 castle, 2 towns | Strong | 1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 20,000–21,000 (density 6); 12,000–16,000 (density 5); 300–3,000 (density 5) |
| Zone 4 | Treasure | 80 | Neutral: 1 castle | Strong | 5 Gold, 1 Mercury | 25,000–30,000 (density 10); 300–3,000 (density 10) |
| Zone 5 | Treasure | 100 | Neutral: 1 castle | Strong | 10 Gold | 30,000–90,000 (density 25) |
| Zone 6 | Player Start (Blue) | 50 | Player: 1 castle · Neutral: 2 towns | Normal | 1 Wood, 1 Ore, 1 Gold | 300–3,000 (density 12); 5,000–9,000 (density 6) |
| Zone 7 | Treasure | 60 | Neutral: 1 town | Strong | 1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 10,000–15,000 (density 1); 5,000–7,000 (density 10); 300–3,000 (density 5) |
| Zone 8 | Treasure | 70 | Neutral: 1 castle, 2 towns | Strong | 1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 20,000–21,000 (density 6); 12,000–16,000 (density 5); 300–3,000 (density 5) |
| Zone 9 | Treasure | 80 | Neutral: 1 castle | Strong | 5 Gold, 1 Mercury | 25,000–30,000 (density 10); 300–3,000 (density 10) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 2 | 7,000 | Normal passage | — |
| Zone 2 ↔ Zone 3 | 14,000 | Normal passage | — |
| Zone 3 ↔ Zone 4 | 28,000 | Normal passage | — |
| Zone 4 ↔ Zone 5 | 60,000 | Normal passage | — |
| Zone 5 ↔ Zone 9 | 60,000 | Normal passage | — |
| Zone 6 ↔ Zone 7 | 7,000 | Normal passage | — |
| Zone 7 ↔ Zone 8 | 14,000 | Normal passage | — |
| Zone 8 ↔ Zone 9 | 28,000 | Normal passage | — |