HotA (VCMI HotA mod)

[HotA] Spider

Random Map Generator (RMG) template layout with 24 zones (8 player starting regions) designed for 2-8 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesExtra Large (+u) – Huge (+u)
Total Players2-8
Human Players—
Total Zones24 zones (8 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] Spider Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] Spider random map template.3,0003,0003,0003,0003,0003,0009,0009,0003,0009,0009,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,00012,50012,50012,50012,50012,50012,50012,50012,50012,50012,50012,50012,50012,50012,50012,50012,500Z1RedZ2BlueZ3TanZ4GreenZ5OrangeZ6PurpleZ7TealZ8PinkZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15TreasureZ16TreasureZ17TreasureZ18TreasureZ19TreasureZ20TreasureZ21TreasureZ22TreasureZ23TreasureZ24Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 2Player Start (Blue)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 3Player Start (Tan)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 4Player Start (Green)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 5Player Start (Orange)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 6Player Start (Purple)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 7Player Start (Teal)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 8Player Start (Pink)30Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 9Treasure30Neutral: 1 townNormal2 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 10Treasure30Neutral: 1 townNormal2 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 11Treasure30Neutral: 1 townNormal2 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 12Treasure30Neutral: 1 townNormal2 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 13Treasure30Neutral: 1 townNormal2 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 14Treasure30Neutral: 1 townNormal2 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 15Treasure30Neutral: 1 townNormal2 Gems10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 16Treasure30Neutral: 1 townNormal2 Gems10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 17Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)
Zone 18Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)
Zone 19Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)
Zone 20Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)
Zone 21Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)
Zone 22Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)
Zone 23Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)
Zone 24Treasure15—Normal1 Gold16,000–20,000 (density 3); 10,000–16,000 (density 9); 6,000–8,999 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 93,000Normal passageYes
Zone 1 ↔ Zone 103,000Normal passageYes
Zone 1 ↔ Zone 133,000Normal passageYes
Zone 2 ↔ Zone 113,000Normal passageYes
Zone 2 ↔ Zone 123,000Normal passageYes
Zone 2 ↔ Zone 143,000Normal passageYes
Zone 3 ↔ Zone 99,000Normal passage—
Zone 3 ↔ Zone 119,000Normal passage—
Zone 3 ↔ Zone 153,000Normal passage—
Zone 4 ↔ Zone 109,000Normal passage—
Zone 4 ↔ Zone 129,000Normal passage—
Zone 4 ↔ Zone 163,000Normal passage—
Zone 5 ↔ Zone 93,000Normal passage—
Zone 5 ↔ Zone 133,000Normal passage—
Zone 5 ↔ Zone 153,000Normal passage—
Zone 6 ↔ Zone 103,000Normal passage—
Zone 6 ↔ Zone 133,000Normal passage—
Zone 6 ↔ Zone 163,000Normal passage—
Zone 7 ↔ Zone 113,000Normal passage—
Zone 7 ↔ Zone 143,000Normal passage—
Zone 7 ↔ Zone 153,000Normal passage—
Zone 8 ↔ Zone 123,000Normal passage—
Zone 8 ↔ Zone 143,000Normal passage—
Zone 8 ↔ Zone 163,000Normal passage—
Zone 9 ↔ Zone 1712,500Normal passage—
Zone 9 ↔ Zone 1712,500Normal passage—
Zone 10 ↔ Zone 1812,500Normal passage—
Zone 10 ↔ Zone 1812,500Normal passage—
Zone 11 ↔ Zone 1912,500Normal passage—
Zone 11 ↔ Zone 1912,500Normal passage—
Zone 12 ↔ Zone 2012,500Normal passage—
Zone 12 ↔ Zone 2012,500Normal passage—
Zone 13 ↔ Zone 2412,500Normal passage—
Zone 13 ↔ Zone 2412,500Normal passage—
Zone 14 ↔ Zone 2112,500Normal passage—
Zone 14 ↔ Zone 2112,500Normal passage—
Zone 15 ↔ Zone 2312,500Normal passage—
Zone 15 ↔ Zone 2312,500Normal passage—
Zone 16 ↔ Zone 2212,500Normal passage—
Zone 16 ↔ Zone 2212,500Normal passage—

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.