HotA (VCMI HotA mod)
[HotA] Nostalgia
Random Map Generator (RMG) template layout with 24 zones (8 player starting regions) designed for 8 players.
Template Specifications
Template GroupHotA (VCMI HotA mod)
Map SizesExtra Large (+u)
Total Players8
Human Players—
Total Zones24 zones (8 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 2 | Player Start (Blue) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 3 | Treasure | 15 | — | Strong | — | 20,000–30,000 (density 3); 15,000–20,000 (density 6); 10,000–15,000 (density 9) |
| Zone 4 | Treasure | 23 | — | Normal | 2 Mercury | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 5 | Treasure | 23 | — | Normal | 2 Crystal | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 6 | Treasure | 23 | — | Normal | 2 Sulfur | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 7 | Treasure | 23 | — | Normal | 2 Mercury | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 8 | Treasure | 23 | — | Normal | 2 Crystal | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 9 | Treasure | 23 | — | Normal | 2 Sulfur | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 10 | Player Start (Tan) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 11 | Player Start (Orange) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 12 | Player Start (Green) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 13 | Player Start (Teal) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 14 | Player Start (Pink) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 15 | Player Start (Purple) | 23 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9) |
| Zone 16 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 17 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 18 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 19 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 20 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 21 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 22 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 23 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
| Zone 24 | Treasure | 23 | Neutral: 1 town | Normal | 1 Gold | 17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 3 | 45,000 | Normal passage | Yes |
| Zone 1 ↔ Zone 4 | 3,000 | Normal passage | Yes |
| Zone 1 ↔ Zone 5 | 3,000 | Normal passage | Yes |
| Zone 1 ↔ Zone 6 | 3,000 | Normal passage | Yes |
| Zone 2 ↔ Zone 3 | 45,000 | Normal passage | Yes |
| Zone 2 ↔ Zone 7 | 3,000 | Normal passage | Yes |
| Zone 2 ↔ Zone 8 | 3,000 | Normal passage | Yes |
| Zone 2 ↔ Zone 9 | 3,000 | Normal passage | Yes |
| Zone 4 ↔ Zone 10 | 3,000 | Normal passage | Yes |
| Zone 5 ↔ Zone 12 | 3,000 | Normal passage | Yes |
| Zone 6 ↔ Zone 11 | 3,000 | Normal passage | Yes |
| Zone 7 ↔ Zone 15 | 3,000 | Normal passage | Yes |
| Zone 8 ↔ Zone 13 | 3,000 | Normal passage | Yes |
| Zone 9 ↔ Zone 14 | 3,000 | Normal passage | Yes |
| Zone 10 ↔ Zone 17 | 12,500 | Normal passage | Yes |
| Zone 10 ↔ Zone 19 | 6,000 | Normal passage | Yes |
| Zone 10 ↔ Zone 22 | 6,000 | Normal passage | Yes |
| Zone 11 ↔ Zone 18 | 6,000 | Normal passage | Yes |
| Zone 11 ↔ Zone 19 | 6,000 | Normal passage | Yes |
| Zone 11 ↔ Zone 24 | 12,500 | Normal passage | Yes |
| Zone 12 ↔ Zone 16 | 12,500 | Normal passage | Yes |
| Zone 12 ↔ Zone 18 | 6,000 | Normal passage | Yes |
| Zone 12 ↔ Zone 22 | 6,000 | Normal passage | Yes |
| Zone 13 ↔ Zone 16 | 12,500 | Normal passage | Yes |
| Zone 13 ↔ Zone 21 | 6,000 | Normal passage | Yes |
| Zone 13 ↔ Zone 23 | 6,000 | Normal passage | Yes |
| Zone 14 ↔ Zone 20 | 6,000 | Normal passage | Yes |
| Zone 14 ↔ Zone 21 | 6,000 | Normal passage | Yes |
| Zone 14 ↔ Zone 24 | 12,500 | Normal passage | Yes |
| Zone 15 ↔ Zone 17 | 12,500 | Normal passage | Yes |
| Zone 15 ↔ Zone 20 | 6,000 | Normal passage | Yes |
| Zone 15 ↔ Zone 23 | 6,000 | Normal passage | Yes |