HotA (VCMI HotA mod)

[HotA] Nostalgia

Random Map Generator (RMG) template layout with 24 zones (8 player starting regions) designed for 8 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesExtra Large (+u)
Total Players8
Human Players—
Total Zones24 zones (8 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] Nostalgia Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] Nostalgia random map template.45,0003,0003,0003,00045,0003,0003,0003,0003,0003,0003,0003,0003,0003,00012,5006,0006,0006,0006,00012,50012,5006,0006,00012,5006,0006,0006,0006,00012,50012,5006,0006,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TanZ11OrangeZ12GreenZ13TealZ14PinkZ15PurpleZ16TreasureZ17TreasureZ18TreasureZ19TreasureZ20TreasureZ21TreasureZ22TreasureZ23TreasureZ24Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 2Player Start (Blue)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 3Treasure15—Strong—20,000–30,000 (density 3); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 4Treasure23—Normal2 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 5Treasure23—Normal2 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 6Treasure23—Normal2 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 7Treasure23—Normal2 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 8Treasure23—Normal2 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 9Treasure23—Normal2 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 10Player Start (Tan)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 11Player Start (Orange)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 12Player Start (Green)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 13Player Start (Teal)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 14Player Start (Pink)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 15Player Start (Purple)23Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 16Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 17Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 18Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 19Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 20Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 21Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 22Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 23Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)
Zone 24Treasure23Neutral: 1 townNormal1 Gold17,000–20,000 (density 3); 10,000–17,000 (density 9); 6,000–8,999 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 345,000Normal passageYes
Zone 1 ↔ Zone 43,000Normal passageYes
Zone 1 ↔ Zone 53,000Normal passageYes
Zone 1 ↔ Zone 63,000Normal passageYes
Zone 2 ↔ Zone 345,000Normal passageYes
Zone 2 ↔ Zone 73,000Normal passageYes
Zone 2 ↔ Zone 83,000Normal passageYes
Zone 2 ↔ Zone 93,000Normal passageYes
Zone 4 ↔ Zone 103,000Normal passageYes
Zone 5 ↔ Zone 123,000Normal passageYes
Zone 6 ↔ Zone 113,000Normal passageYes
Zone 7 ↔ Zone 153,000Normal passageYes
Zone 8 ↔ Zone 133,000Normal passageYes
Zone 9 ↔ Zone 143,000Normal passageYes
Zone 10 ↔ Zone 1712,500Normal passageYes
Zone 10 ↔ Zone 196,000Normal passageYes
Zone 10 ↔ Zone 226,000Normal passageYes
Zone 11 ↔ Zone 186,000Normal passageYes
Zone 11 ↔ Zone 196,000Normal passageYes
Zone 11 ↔ Zone 2412,500Normal passageYes
Zone 12 ↔ Zone 1612,500Normal passageYes
Zone 12 ↔ Zone 186,000Normal passageYes
Zone 12 ↔ Zone 226,000Normal passageYes
Zone 13 ↔ Zone 1612,500Normal passageYes
Zone 13 ↔ Zone 216,000Normal passageYes
Zone 13 ↔ Zone 236,000Normal passageYes
Zone 14 ↔ Zone 206,000Normal passageYes
Zone 14 ↔ Zone 216,000Normal passageYes
Zone 14 ↔ Zone 2412,500Normal passageYes
Zone 15 ↔ Zone 1712,500Normal passageYes
Zone 15 ↔ Zone 206,000Normal passageYes
Zone 15 ↔ Zone 236,000Normal passageYes

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.