HotA (VCMI HotA mod)

[HotA] Nine-day Wonder

Random Map Generator (RMG) template layout with 7 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesMedium
Total Players2
Human Players—
Total Zones7 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] Nine-day Wonder Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] Nine-day Wonder random map template.2,0004,00012,50012,50012,50012,5004,00012,5002,000Z1RedZ2TreasureZ3TreasureZ4BlueZ5TreasureZ6TreasureZ7Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)20Player: 1 castleWeak1 Wood, 1 Ore, 1 Crystal, 1 Sulfur5,000–9,000 (density 1); 2,000–5,000 (density 5); 100–2,000 (density 10)
Zone 2Treasure30Neutral: 1 castleNormal1 Gold15,000–20,000 (density 1); 6,000–15,000 (density 7); 2,000–6,000 (density 11)
Zone 3Treasure17Neutral: 1 townNormal1 Gold10,000–12,000 (density 1); 6,000–10,000 (density 7); 500–6,000 (density 9)
Zone 4Player Start (Blue)20Player: 1 castleWeak1 Wood, 1 Ore, 1 Crystal, 1 Sulfur5,000–9,000 (density 1); 2,000–5,000 (density 5); 100–2,000 (density 10)
Zone 5Treasure20Neutral: 1 townNormal1 Gems, 1 Mercury10,000–12,000 (density 1); 3,000–6,000 (density 7); 100–3,000 (density 10)
Zone 6Treasure20Neutral: 1 townNormal1 Gems, 1 Mercury10,000–12,000 (density 1); 3,000–6,000 (density 7); 100–3,000 (density 10)
Zone 7Treasure17Neutral: 1 townNormal1 Gold10,000–12,000 (density 1); 6,000–10,000 (density 7); 500–6,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 62,000Normal passageYes
Zone 1 ↔ Zone 74,000Normal passageYes
Zone 2 ↔ Zone 312,500Normal passageYes
Zone 2 ↔ Zone 512,500Normal passageYes
Zone 2 ↔ Zone 612,500Normal passageYes
Zone 2 ↔ Zone 712,500Normal passageYes
Zone 3 ↔ Zone 44,000Normal passageYes
Zone 3 ↔ Zone 712,500Normal passageYes
Zone 4 ↔ Zone 52,000Normal passageYes

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.