HotA (VCMI HotA mod)

[HotA] Mini-Nostalgia

Random Map Generator (RMG) template layout with 15 zones (8 player starting regions) designed for 8 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesLarge (+u)
Total Players8
Human Players—
Total Zones15 zones (8 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] Mini-Nostalgia Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] Mini-Nostalgia random map template.45,0003,0003,0003,00045,0003,0003,0003,0006,0006,0006,0006,0006,0006,000Z1RedZ2BlueZ3TreasureZ4TanZ5OrangeZ6GreenZ7TealZ8PinkZ9PurpleZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 2Player Start (Blue)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 3Treasure23—Normal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 4Player Start (Tan)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 5Player Start (Orange)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 6Player Start (Green)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 7Player Start (Teal)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 8Player Start (Pink)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 9Player Start (Purple)40Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 100–3,000 (density 14)
Zone 10Treasure23Neutral: 1 townNormal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 11Treasure23Neutral: 1 townNormal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 12Treasure23Neutral: 1 townNormal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 13Treasure23Neutral: 1 townNormal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 14Treasure23Neutral: 1 townNormal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 15Treasure23Neutral: 1 townNormal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 345,000Normal passage—
Zone 1 ↔ Zone 43,000Normal passage—
Zone 1 ↔ Zone 53,000Normal passage—
Zone 1 ↔ Zone 63,000Normal passage—
Zone 2 ↔ Zone 345,000Normal passage—
Zone 2 ↔ Zone 73,000Normal passage—
Zone 2 ↔ Zone 83,000Normal passage—
Zone 2 ↔ Zone 93,000Normal passage—
Zone 4 ↔ Zone 116,000Normal passage—
Zone 5 ↔ Zone 106,000Normal passage—
Zone 6 ↔ Zone 156,000Normal passage—
Zone 7 ↔ Zone 146,000Normal passage—
Zone 8 ↔ Zone 136,000Normal passage—
Zone 9 ↔ Zone 126,000Normal passage—

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.