HotA (VCMI HotA mod)

[HotA] Kerberos

Random Map Generator (RMG) template layout with 33 zones (6 player starting regions) designed for 6 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesExtra Large (+u)
Total Players6
Human Players—
Total Zones33 zones (6 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] Kerberos Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] Kerberos random map template.3,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0006,0006,0006,00025,00025,00025,00025,00025,00025,00015,00015,00015,00015,00015,00015,0006,00012,00017,50017,50012,0006,0006,00012,00012,00017,50017,5006,0006,00017,50017,50012,00012,0006,0009,0009,0009,000Z1RedZ2BlueZ3TanZ4GreenZ5OrangeZ6PurpleZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15TreasureZ16TreasureZ17TreasureZ18TreasureZ19TreasureZ20TreasureZ21TreasureZ22TreasureZ23TreasureZ24TreasureZ25TreasureZ26TreasureZ27TreasureZ28TreasureZ29TreasureZ30TreasureZ31TreasureZ32TreasureZ33Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)20Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)20Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Player Start (Tan)20Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 4Player Start (Green)25Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 5Player Start (Orange)25Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 6Player Start (Purple)25Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 7Treasure20Neutral: 1 townNormal1 Gold15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 8Treasure20Neutral: 1 townNormal1 Gold15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 9Treasure20Neutral: 1 townNormal1 Gold15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 10Treasure30Neutral: 2 townsNormal2 Gold20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 11Treasure30Neutral: 2 townsNormal2 Gold20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 12Treasure30Neutral: 2 townsNormal2 Gold20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 13Treasure20—Normal2 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 14Treasure20—Normal2 Gems10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 15Treasure20—Normal2 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 16Treasure10—Normal—15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 17Treasure10—Normal—15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 18Treasure10—Normal—15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 19Treasure20Neutral: 1 townNormal2 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 20Treasure20Neutral: 1 townNormal2 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 21Treasure20Neutral: 1 townNormal2 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 22Treasure20—Normal2 Gems10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 23Treasure20—Normal2 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 24Treasure20—Normal2 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 25Treasure20—Normal1 Wood, 1 Ore15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 26Treasure20—Normal1 Wood, 1 Ore15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 27Treasure20—Normal1 Wood, 1 Ore15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 28Treasure20Neutral: 1 townNormal1 Wood, 1 Ore15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 29Treasure20Neutral: 1 townNormal1 Wood, 1 Ore15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 30Treasure20Neutral: 1 townNormal1 Wood, 1 Ore15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 31Treasure15—Normal2 Gems10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 32Treasure15—Normal2 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 33Treasure15—Normal2 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 133,000Normal passageYes
Zone 1 ↔ Zone 223,000Normal passageYes
Zone 2 ↔ Zone 143,000Normal passageYes
Zone 2 ↔ Zone 233,000Normal passageYes
Zone 3 ↔ Zone 153,000Normal passageYes
Zone 3 ↔ Zone 243,000Normal passageYes
Zone 4 ↔ Zone 133,000Normal passageYes
Zone 4 ↔ Zone 223,000Normal passageYes
Zone 5 ↔ Zone 143,000Normal passageYes
Zone 5 ↔ Zone 233,000Normal passageYes
Zone 6 ↔ Zone 153,000Normal passageYes
Zone 6 ↔ Zone 243,000Normal passageYes
Zone 7 ↔ Zone 136,000Normal passageYes
Zone 8 ↔ Zone 146,000Normal passageYes
Zone 9 ↔ Zone 156,000Normal passageYes
Zone 10 ↔ Zone 2525,000Normal passageYes
Zone 10 ↔ Zone 2525,000Normal passageYes
Zone 11 ↔ Zone 2625,000Normal passageYes
Zone 11 ↔ Zone 2625,000Normal passageYes
Zone 12 ↔ Zone 2725,000Normal passageYes
Zone 12 ↔ Zone 2725,000Normal passageYes
Zone 16 ↔ Zone 1915,000Normal passage—
Zone 16 ↔ Zone 1915,000Normal passage—
Zone 17 ↔ Zone 2015,000Normal passage—
Zone 17 ↔ Zone 2015,000Normal passage—
Zone 18 ↔ Zone 2115,000Normal passage—
Zone 18 ↔ Zone 2115,000Normal passage—
Zone 19 ↔ Zone 226,000Normal passageYes
Zone 19 ↔ Zone 2512,000Normal passageYes
Zone 19 ↔ Zone 2617,500Normal passage—
Zone 19 ↔ Zone 2617,500Normal passage—
Zone 19 ↔ Zone 2712,000Normal passageYes
Zone 19 ↔ Zone 326,000Normal passageYes
Zone 20 ↔ Zone 236,000Normal passageYes
Zone 20 ↔ Zone 2512,000Normal passageYes
Zone 20 ↔ Zone 2612,000Normal passageYes
Zone 20 ↔ Zone 2717,500Normal passage—
Zone 20 ↔ Zone 2717,500Normal passage—
Zone 20 ↔ Zone 336,000Normal passageYes
Zone 21 ↔ Zone 246,000Normal passageYes
Zone 21 ↔ Zone 2517,500Normal passage—
Zone 21 ↔ Zone 2517,500Normal passage—
Zone 21 ↔ Zone 2612,000Normal passageYes
Zone 21 ↔ Zone 2712,000Normal passageYes
Zone 21 ↔ Zone 316,000Normal passageYes
Zone 28 ↔ Zone 319,000Normal passageYes
Zone 29 ↔ Zone 339,000Normal passageYes
Zone 30 ↔ Zone 329,000Normal passageYes

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.