HotA (VCMI HotA mod)

[HotA] Boomerang

Random Map Generator (RMG) template layout with 18 zones (8 player starting regions) designed for 2-8 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesLarge (+u)
Total Players2-8
Human Players—
Total Zones18 zones (8 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] Boomerang Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] Boomerang random map template.3,0003,0003,0003,0003,0003,0003,0003,00012,50012,5003,0003,00012,50012,5003,0003,00012,50012,5003,0003,00012,50012,5003,0003,00012,50012,5003,0003,00012,50012,500Z1RedZ2BlueZ3TanZ4GreenZ5OrangeZ6PurpleZ7TealZ8PinkZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15TreasureZ16TreasureZ17TreasureZ18Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Player Start (Tan)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 4Player Start (Green)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 5Player Start (Orange)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 6Player Start (Purple)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 7Player Start (Teal)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 8Player Start (Pink)10Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 9Treasure10Neutral: 1 townNormal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 10Treasure10Neutral: 1 townNormal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 11Treasure10Neutral: 1 townNormal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 12Treasure10Neutral: 1 townNormal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 13Treasure10Neutral: 1 townNormal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 14Treasure10Neutral: 1 townNormal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 15Treasure10Neutral: 1 townNormal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 16Treasure10—Strong—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 17Treasure10—Strong—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 18Treasure10—Strong—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 93,000Normal passageYes
Zone 1 ↔ Zone 103,000Normal passageYes
Zone 1 ↔ Zone 123,000Normal passageYes
Zone 2 ↔ Zone 133,000Normal passageYes
Zone 2 ↔ Zone 143,000Normal passageYes
Zone 2 ↔ Zone 153,000Normal passageYes
Zone 3 ↔ Zone 93,000Normal passageYes
Zone 3 ↔ Zone 103,000Normal passageYes
Zone 3 ↔ Zone 1612,500Normal passageYes
Zone 3 ↔ Zone 1712,500Normal passageYes
Zone 4 ↔ Zone 93,000Normal passageYes
Zone 4 ↔ Zone 123,000Normal passageYes
Zone 4 ↔ Zone 1612,500Normal passageYes
Zone 4 ↔ Zone 1812,500Normal passageYes
Zone 5 ↔ Zone 103,000Normal passageYes
Zone 5 ↔ Zone 123,000Normal passageYes
Zone 5 ↔ Zone 1712,500Normal passageYes
Zone 5 ↔ Zone 1812,500Normal passageYes
Zone 6 ↔ Zone 133,000Normal passageYes
Zone 6 ↔ Zone 143,000Normal passageYes
Zone 6 ↔ Zone 1612,500Normal passageYes
Zone 6 ↔ Zone 1712,500Normal passageYes
Zone 7 ↔ Zone 133,000Normal passageYes
Zone 7 ↔ Zone 153,000Normal passageYes
Zone 7 ↔ Zone 1612,500Normal passageYes
Zone 7 ↔ Zone 1812,500Normal passageYes
Zone 8 ↔ Zone 143,000Normal passageYes
Zone 8 ↔ Zone 153,000Normal passageYes
Zone 8 ↔ Zone 1712,500Normal passageYes
Zone 8 ↔ Zone 1812,500Normal passageYes

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.