HotA (VCMI HotA mod)

[HotA] Apocalypse

Random Map Generator (RMG) template layout with 14 zones (8 player starting regions) designed for 2-8 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesLarge (+u)
Total Players2-8
Human Players—
Total Zones14 zones (8 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] Apocalypse Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] Apocalypse random map template.3,0003,0003,0003,0003,0003,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,000Z1TreasureZ2TreasureZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7RedZ8BlueZ9TanZ10GreenZ11OrangeZ12PurpleZ13TealZ14Pink

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Treasure10Neutral: 1 townStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 2Treasure10Neutral: 1 townStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 3Treasure10Neutral: 1 townStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 4Treasure10Neutral: 1 townStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 5Treasure10Neutral: 1 townStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 6Treasure10Neutral: 1 townStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 7Player Start (Red)10Player: 1 castleStrong1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 8Player Start (Blue)10Player: 1 castleStrong1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 9Player Start (Tan)10Player: 1 castleStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 10Player Start (Green)10Player: 1 castleStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 11Player Start (Orange)10Player: 1 castleStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 12Player Start (Purple)10Player: 1 castleStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 13Player Start (Teal)10Player: 1 castleStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)
Zone 14Player Start (Pink)10Player: 1 castleStrong1 Wood, 1 Ore9,000–15,000 (density 3); 3,000–6,000 (density 6); 100–3,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 2Unguarded (0)Wide passage—
Zone 1 ↔ Zone 2Unguarded (0)Normal passageYes
Zone 1 ↔ Zone 3Unguarded (0)Wide passage—
Zone 1 ↔ Zone 3Unguarded (0)Normal passageYes
Zone 2 ↔ Zone 3Unguarded (0)Wide passage—
Zone 2 ↔ Zone 3Unguarded (0)Normal passageYes
Zone 4 ↔ Zone 5Unguarded (0)Wide passage—
Zone 4 ↔ Zone 5Unguarded (0)Normal passageYes
Zone 4 ↔ Zone 6Unguarded (0)Wide passage—
Zone 4 ↔ Zone 6Unguarded (0)Normal passageYes
Zone 5 ↔ Zone 6Unguarded (0)Wide passage—
Zone 5 ↔ Zone 6Unguarded (0)Normal passageYes
Zone 7 ↔ Zone 13,000Normal passageYes
Zone 7 ↔ Zone 23,000Normal passageYes
Zone 7 ↔ Zone 33,000Normal passageYes
Zone 8 ↔ Zone 43,000Normal passageYes
Zone 8 ↔ Zone 53,000Normal passageYes
Zone 8 ↔ Zone 63,000Normal passageYes
Zone 9 ↔ Zone 16,000Normal passageYes
Zone 9 ↔ Zone 46,000Normal passageYes
Zone 10 ↔ Zone 16,000Normal passageYes
Zone 10 ↔ Zone 56,000Normal passageYes
Zone 11 ↔ Zone 26,000Normal passageYes
Zone 11 ↔ Zone 46,000Normal passageYes
Zone 12 ↔ Zone 26,000Normal passageYes
Zone 12 ↔ Zone 66,000Normal passageYes
Zone 13 ↔ Zone 36,000Normal passageYes
Zone 13 ↔ Zone 56,000Normal passageYes
Zone 14 ↔ Zone 36,000Normal passageYes
Zone 14 ↔ Zone 66,000Normal passageYes

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.