HotA (VCMI HotA mod)

[HotA]8xm12a

Random Map Generator (RMG) template layout with 33 zones (8 player starting regions) designed for 2-8 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesExtra Large (+u) – Huge (+u)
Total Players2-8
Human Players—
Total Zones33 zones (8 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA]8xm12a Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA]8xm12a random map template.3,0003,0003,0003,0006,0006,0003,0003,0006,0003,0003,0006,0003,0003,0006,0006,0003,0003,0003,0003,0003,0003,0006,0006,0006,0009,0009,0006,0006,0006,0009,0009,0006,0009,0009,0006,0006,0006,0009,0009,0006,0006,0003,0003,0003,0003,0003,0003,0003,0003,000Z1RedZ2PinkZ3TanZ4GreenZ5OrangeZ6PurpleZ7TealZ8BlueZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15TreasureZ16TreasureZ17TreasureZ18TreasureZ19TreasureZ20TreasureZ21TreasureZ22TreasureZ23TreasureZ24TreasureZ25TreasureZ26TreasureZ27TreasureZ28TreasureZ29TreasureZ30TreasureZ31TreasureZ32TreasureZ33Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Pink)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Player Start (Tan)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 4Player Start (Green)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 5Player Start (Orange)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 6Player Start (Purple)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 7Player Start (Teal)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 8Player Start (Blue)20Player: 1 castleWeak1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 9Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Mercury15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 10Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Sulfur15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 11Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Crystal15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 12Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gems15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 13Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Mercury15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 14Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Sulfur15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 15Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Crystal15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 16Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gems15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 17Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Mercury15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 18Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Sulfur15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 19Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Crystal15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 20Treasure20Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gems15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 21Treasure15—Normal1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 22Treasure15—Normal1 Gems, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 23Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 24Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 25Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 26Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 27Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 28Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 29Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 30Treasure15—Normal—10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 31Treasure15—Normal1 Gems, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 32Treasure15—Normal1 Gems, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 33Treasure30—Strong2 Gold20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 213,000Normal passageYes
Zone 1 ↔ Zone 243,000Normal passageYes
Zone 2 ↔ Zone 233,000Normal passage—
Zone 2 ↔ Zone 253,000Normal passage—
Zone 3 ↔ Zone 116,000Normal passage—
Zone 3 ↔ Zone 146,000Normal passage—
Zone 3 ↔ Zone 223,000Normal passageYes
Zone 3 ↔ Zone 263,000Normal passage—
Zone 4 ↔ Zone 116,000Normal passage—
Zone 4 ↔ Zone 223,000Normal passageYes
Zone 4 ↔ Zone 273,000Normal passageNo
Zone 5 ↔ Zone 186,000Normal passage—
Zone 5 ↔ Zone 263,000Normal passageNo
Zone 5 ↔ Zone 313,000Normal passageYes
Zone 6 ↔ Zone 156,000Normal passage—
Zone 6 ↔ Zone 186,000Normal passage—
Zone 6 ↔ Zone 273,000Normal passage—
Zone 6 ↔ Zone 313,000Normal passageYes
Zone 7 ↔ Zone 283,000Normal passage—
Zone 7 ↔ Zone 303,000Normal passage—
Zone 8 ↔ Zone 293,000Normal passageYes
Zone 8 ↔ Zone 323,000Normal passageYes
Zone 9 ↔ Zone 216,000Normal passageYes
Zone 10 ↔ Zone 236,000Normal passage—
Zone 11 ↔ Zone 226,000Normal passage—
Zone 11 ↔ Zone 339,000Normal passageNo
Zone 11 ↔ Zone 339,000Normal passageNo
Zone 12 ↔ Zone 246,000Normal passageYes
Zone 13 ↔ Zone 256,000Normal passage—
Zone 14 ↔ Zone 266,000Normal passage—
Zone 14 ↔ Zone 339,000Normal passageNo
Zone 14 ↔ Zone 339,000Normal passageNo
Zone 15 ↔ Zone 276,000Normal passage—
Zone 15 ↔ Zone 339,000Normal passageNo
Zone 15 ↔ Zone 339,000Normal passageNo
Zone 16 ↔ Zone 286,000Normal passage—
Zone 17 ↔ Zone 296,000Normal passageYes
Zone 18 ↔ Zone 316,000Normal passage—
Zone 18 ↔ Zone 339,000Normal passageNo
Zone 18 ↔ Zone 339,000Normal passageNo
Zone 19 ↔ Zone 306,000Normal passage—
Zone 20 ↔ Zone 326,000Normal passageYes
Zone 21 ↔ Zone 223,000Normal passageYes
Zone 22 ↔ Zone 233,000Normal passage—
Zone 24 ↔ Zone 263,000Normal passage—
Zone 25 ↔ Zone 273,000Normal passage—
Zone 26 ↔ Zone 283,000Normal passage—
Zone 27 ↔ Zone 293,000Normal passage—
Zone 30 ↔ Zone 313,000Normal passage—
Zone 31 ↔ Zone 323,000Normal passageYes

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.