HotA (VCMI HotA mod)

[HotA] 2sm4d(3)

Random Map Generator (RMG) template layout with 10 zones (6 player starting regions) designed for 2-6 players.

Template Specifications

Template GroupHotA (VCMI HotA mod)
Map SizesLarge (+u)
Total Players2-6
Human Players—
Total Zones10 zones (6 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
[HotA] 2sm4d(3) Zone DiagramDeterministic graph layout of zones and guarded passages for the [HotA] 2sm4d(3) random map template.45,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,000Z1RedZ2BlueZ3TreasureZ4TanZ5TreasureZ6GreenZ7OrangeZ8PurpleZ9TreasureZ10Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Treasure15—Strong1 Gold, 1 Sulfur, 1 Mercury20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 4Player Start (Tan)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 5Treasure15—Strong1 Gold, 1 Gems, 1 Crystal20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 6Player Start (Green)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 7Player Start (Orange)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 8Player Start (Purple)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 9Treasure15—Strong1 Gold, 1 Gems, 1 Crystal20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 10Treasure15—Strong1 Gold, 1 Sulfur, 1 Mercury20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 245,000Normal passageYes
Zone 1 ↔ Zone 46,000Normal passageRandom
Zone 1 ↔ Zone 66,000Normal passageYes
Zone 1 ↔ Zone 86,000Normal passageYes
Zone 2 ↔ Zone 46,000Normal passageRandom
Zone 2 ↔ Zone 76,000Normal passageYes
Zone 2 ↔ Zone 86,000Normal passageRandom
Zone 3 ↔ Zone 46,000Normal passageRandom
Zone 3 ↔ Zone 66,000Normal passageRandom
Zone 4 ↔ Zone 56,000Normal passageRandom
Zone 5 ↔ Zone 76,000Normal passageRandom
Zone 6 ↔ Zone 96,000Normal passageRandom
Zone 7 ↔ Zone 106,000Normal passageRandom
Zone 8 ↔ Zone 96,000Normal passageRandom
Zone 8 ↔ Zone 106,000Normal passageRandom

Template data: VCMI project (CC BY-SA 4.0), source definition. HotA templates as converted for VCMI's Horn of the Abyss mod.