HD Mod

Headquarters

Random Map Generator (RMG) template layout with 9 zones (7 player starting regions) designed for 2-7 players.

Template Specifications

Template GroupHD Mod
Map SizesLarge – Large (+u)
Total Players2-7
Human Players—
Total Zones9 zones (7 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Headquarters Zone DiagramDeterministic graph layout of zones and guarded passages for the Headquarters random map template.45,00045,00045,00045,00045,00045,00045,00045,00045,00045,00045,00045,00045,00045,00045,000Z1RedZ2BlueZ3TanZ4GreenZ5OrangeZ6PurpleZ7TealZ8TreasureZ9Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury12,000–22,000 (density 1); 5,000–16,000 (density 6); 300–3,000 (density 9)
Zone 2Player Start (Blue)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury12,000–22,000 (density 1); 5,000–16,000 (density 6); 300–3,000 (density 9)
Zone 3Player Start (Tan)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury12,000–22,000 (density 1); 5,000–16,000 (density 6); 300–3,000 (density 9)
Zone 4Player Start (Green)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury12,000–22,000 (density 1); 5,000–16,000 (density 6); 300–3,000 (density 9)
Zone 5Player Start (Orange)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury12,000–22,000 (density 1); 5,000–16,000 (density 6); 300–3,000 (density 9)
Zone 6Player Start (Purple)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury12,000–22,000 (density 1); 5,000–16,000 (density 6); 300–3,000 (density 9)
Zone 7Player Start (Teal)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury12,000–22,000 (density 1); 5,000–16,000 (density 6); 300–3,000 (density 9)
Zone 8Treasure60—Strong1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury35,000–55,000 (density 3); 25,000–35,000 (density 10); 10,000–25,000 (density 20)
Zone 9Treasure100Neutral: 2 castlesStrong2 Wood, 2 Ore, 1 Gold25,000–30,000 (density 3); 25,000–28,000 (density 10); 10,000–25,000 (density 10)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 945,000Normal passage—
Zone 2 ↔ Zone 945,000Normal passage—
Zone 3 ↔ Zone 945,000Normal passage—
Zone 4 ↔ Zone 945,000Normal passage—
Zone 5 ↔ Zone 945,000Normal passage—
Zone 6 ↔ Zone 945,000Normal passage—
Zone 7 ↔ Zone 945,000Normal passage—
Zone 8 ↔ Zone 945,000Normal passage—
Zone 1 ↔ Zone 845,000Normal passage—
Zone 2 ↔ Zone 845,000Normal passage—
Zone 3 ↔ Zone 845,000Normal passage—
Zone 4 ↔ Zone 845,000Normal passage—
Zone 5 ↔ Zone 845,000Normal passage—
Zone 6 ↔ Zone 845,000Normal passage—
Zone 7 ↔ Zone 845,000Normal passage—