HD Mod
Fear
Random Map Generator (RMG) template layout with 13 zones (2 player starting regions) designed for 2 players.
Template Specifications
Template GroupHD Mod
Map SizesMedium (+u) – Large (+u)
Total Players2
Human Players—
Total Zones13 zones (2 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 20 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 300–2,000 (density 18); 3,000–5,000 (density 6) |
| Zone 2 | Treasure | 20 | Neutral: 1 town | Normal | 1 Sulfur, 1 Mercury | 5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12) |
| Zone 3 | Treasure | 20 | — | Normal | 1 Gems, 1 Crystal | 5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12) |
| Zone 4 | Treasure | 10 | — | Normal | 1 Gold | 100–1,400 (density 17); 3,000–4,000 (density 5) |
| Zone 5 | Treasure | 5 | — | Normal | — | 800–800 (density 25) |
| Zone 6 | Treasure | 20 | Neutral: 1 castle | Normal | 1 Gold | 800–4,000 (density 8); 5,000–8,000 (density 12); 10,000–15,000 (density 5) |
| Zone 7 | Treasure | 15 | — | Strong | 1 Gold | 10,000–15,000 (density 10); 15,000–20,000 (density 10); 20,000–35,000 (density 5) |
| Zone 8 | Player Start (Blue) | 20 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 300–2,000 (density 15); 3,000–5,000 (density 6) |
| Zone 9 | Treasure | 20 | Neutral: 1 town | Normal | 1 Sulfur, 1 Mercury | 5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12) |
| Zone 10 | Treasure | 20 | — | Normal | 1 Gems, 1 Crystal | 5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12) |
| Zone 11 | Treasure | 10 | — | Normal | 1 Gold | 100–1,400 (density 18); 3,000–4,000 (density 5) |
| Zone 12 | Treasure | 20 | Neutral: 1 castle | Normal | 1 Gold | 800–4,000 (density 8); 5,000–8,000 (density 12); 10,000–15,000 (density 5) |
| Zone 13 | Treasure | 15 | — | Strong | 1 Gold | 10,000–15,000 (density 10); 15,000–20,000 (density 10); 20,000–35,000 (density 5) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 2 | Unguarded (0) | Normal passage | — |
| Zone 1 ↔ Zone 3 | Unguarded (0) | Normal passage | — |
| Zone 1 ↔ Zone 4 | Unguarded (0) | Normal passage | — |
| Zone 4 ↔ Zone 5 | Unguarded (0) | Normal passage | — |
| Zone 5 ↔ Zone 11 | Unguarded (0) | Normal passage | — |
| Zone 11 ↔ Zone 8 | Unguarded (0) | Normal passage | — |
| Zone 2 ↔ Zone 6 | Unguarded (0) | Normal passage | — |
| Zone 3 ↔ Zone 12 | Unguarded (0) | Normal passage | — |
| Zone 12 ↔ Zone 9 | Unguarded (0) | Normal passage | — |
| Zone 6 ↔ Zone 10 | Unguarded (0) | Normal passage | — |
| Zone 9 ↔ Zone 8 | Unguarded (0) | Normal passage | — |
| Zone 10 ↔ Zone 8 | Unguarded (0) | Normal passage | — |
| Zone 6 ↔ Zone 7 | Unguarded (0) | Normal passage | — |
| Zone 12 ↔ Zone 13 | Unguarded (0) | Normal passage | — |