HD Mod

Fear

Random Map Generator (RMG) template layout with 13 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesMedium (+u) – Large (+u)
Total Players2
Human Players—
Total Zones13 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Fear Zone DiagramDeterministic graph layout of zones and guarded passages for the Fear random map template.Z1RedZ2TreasureZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8BlueZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)20Player: 1 castleNormal1 Wood, 1 Ore300–2,000 (density 18); 3,000–5,000 (density 6)
Zone 2Treasure20Neutral: 1 townNormal1 Sulfur, 1 Mercury5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12)
Zone 3Treasure20—Normal1 Gems, 1 Crystal5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12)
Zone 4Treasure10—Normal1 Gold100–1,400 (density 17); 3,000–4,000 (density 5)
Zone 5Treasure5—Normal—800–800 (density 25)
Zone 6Treasure20Neutral: 1 castleNormal1 Gold800–4,000 (density 8); 5,000–8,000 (density 12); 10,000–15,000 (density 5)
Zone 7Treasure15—Strong1 Gold10,000–15,000 (density 10); 15,000–20,000 (density 10); 20,000–35,000 (density 5)
Zone 8Player Start (Blue)20Player: 1 castleNormal1 Wood, 1 Ore300–2,000 (density 15); 3,000–5,000 (density 6)
Zone 9Treasure20Neutral: 1 townNormal1 Sulfur, 1 Mercury5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12)
Zone 10Treasure20—Normal1 Gems, 1 Crystal5,000–12,500 (density 2); 3,000–6,000 (density 8); 300–2,000 (density 12)
Zone 11Treasure10—Normal1 Gold100–1,400 (density 18); 3,000–4,000 (density 5)
Zone 12Treasure20Neutral: 1 castleNormal1 Gold800–4,000 (density 8); 5,000–8,000 (density 12); 10,000–15,000 (density 5)
Zone 13Treasure15—Strong1 Gold10,000–15,000 (density 10); 15,000–20,000 (density 10); 20,000–35,000 (density 5)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 2Unguarded (0)Normal passage—
Zone 1 ↔ Zone 3Unguarded (0)Normal passage—
Zone 1 ↔ Zone 4Unguarded (0)Normal passage—
Zone 4 ↔ Zone 5Unguarded (0)Normal passage—
Zone 5 ↔ Zone 11Unguarded (0)Normal passage—
Zone 11 ↔ Zone 8Unguarded (0)Normal passage—
Zone 2 ↔ Zone 6Unguarded (0)Normal passage—
Zone 3 ↔ Zone 12Unguarded (0)Normal passage—
Zone 12 ↔ Zone 9Unguarded (0)Normal passage—
Zone 6 ↔ Zone 10Unguarded (0)Normal passage—
Zone 9 ↔ Zone 8Unguarded (0)Normal passage—
Zone 10 ↔ Zone 8Unguarded (0)Normal passage—
Zone 6 ↔ Zone 7Unguarded (0)Normal passage—
Zone 12 ↔ Zone 13Unguarded (0)Normal passage—