HD Mod

Extreme XL

Random Map Generator (RMG) template layout with 12 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large – Extra Huge
Total Players2
Human Players—
Total Zones12 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Extreme XL Zone DiagramDeterministic graph layout of zones and guarded passages for the Extreme XL random map template.6,5006,0006,5006,00018,00022,00018,00022,00060,00060,00050,00050,00050,00050,00060,00060,000140,000140,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)20Player: 1 castleNormal1 Wood, 1 Ore, 2 Gold3,400–3,500 (density 3); 1,000–2,000 (density 6); 300–1,000 (density 2)
Zone 2Player Start (Blue)20Player: 1 castleNormal1 Wood, 1 Ore, 2 Gold3,400–3,500 (density 3); 1,000–2,000 (density 6); 300–1,000 (density 2)
Zone 3Treasure15Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,500–9,500 (density 5); 300–1,000 (density 2)
Zone 4Treasure15Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,500–9,500 (density 5); 300–1,000 (density 2)
Zone 5Treasure10Neutral: 1 townStrong1 Wood40,000–42,000 (density 1); 25,000–27,000 (density 1); 6,000–15,000 (density 2)
Zone 6Treasure10Neutral: 1 townStrong1 Wood40,000–42,000 (density 1); 25,000–27,000 (density 1); 6,000–15,000 (density 2)
Zone 7Treasure10Neutral: 1 townStrong1 Ore30,000–60,000 (density 1); 20,000–29,000 (density 1); 3,500–20,000 (density 2)
Zone 8Treasure10Neutral: 1 townStrong1 Ore30,000–60,000 (density 1); 20,000–29,000 (density 1); 3,500–20,000 (density 2)
Zone 9Treasure17—Strong—115,000–120,000 (density 1); 50,000–80,000 (density 6)
Zone 10Treasure17—Strong—115,000–120,000 (density 1); 50,000–80,000 (density 6)
Zone 11Treasure17—Strong—115,000–120,000 (density 1); 50,000–80,000 (density 6)
Zone 12Treasure17—Strong—115,000–120,000 (density 1); 50,000–80,000 (density 6)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 36,500Normal passage—
Zone 1 ↔ Zone 36,000Normal passage—
Zone 2 ↔ Zone 46,500Normal passage—
Zone 2 ↔ Zone 46,000Normal passage—
Zone 3 ↔ Zone 518,000Normal passage—
Zone 3 ↔ Zone 722,000Normal passage—
Zone 4 ↔ Zone 618,000Normal passage—
Zone 4 ↔ Zone 822,000Normal passage—
Zone 3 ↔ Zone 1160,000Normal passage—
Zone 4 ↔ Zone 1260,000Normal passage—
Zone 5 ↔ Zone 950,000Normal passage—
Zone 7 ↔ Zone 1150,000Normal passage—
Zone 6 ↔ Zone 1050,000Normal passage—
Zone 8 ↔ Zone 1250,000Normal passage—
Zone 1 ↔ Zone 960,000Normal passage—
Zone 2 ↔ Zone 1060,000Normal passage—
Zone 9 ↔ Zone 12140,000Normal passage—
Zone 10 ↔ Zone 11140,000Normal passage—