HD Mod
Extreme L
Random Map Generator (RMG) template layout with 12 zones (2 player starting regions) designed for 2 players.
Template Specifications
Template GroupHD Mod
Map SizesLarge
Total Players2
Human Players—
Total Zones12 zones (2 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 30 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 2 Gold | 3,400–3,500 (density 3); 1,000–2,000 (density 10); 300–1,000 (density 2) |
| Zone 2 | Player Start (Blue) | 30 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 2 Gold | 3,400–3,500 (density 3); 1,000–2,000 (density 10); 300–1,000 (density 2) |
| Zone 3 | Treasure | 25 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 10,000–15,000 (density 1); 3,500–9,600 (density 8); 300–1,000 (density 4) |
| Zone 4 | Treasure | 25 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 10,000–15,000 (density 1); 3,500–9,600 (density 8); 300–1,000 (density 4) |
| Zone 5 | Treasure | 10 | Neutral: 1 town | Strong | 1 Wood | 40,000–42,000 (density 1); 25,000–27,000 (density 2); 6,000–15,000 (density 3) |
| Zone 6 | Treasure | 10 | Neutral: 1 town | Strong | 1 Wood | 40,000–42,000 (density 1); 25,000–27,000 (density 2); 6,000–15,000 (density 3) |
| Zone 7 | Treasure | 14 | Neutral: 1 town | Strong | 1 Ore | 30,000–60,000 (density 1); 20,000–29,000 (density 2); 3,500–20,000 (density 3) |
| Zone 8 | Treasure | 14 | Neutral: 1 town | Strong | 1 Ore | 30,000–60,000 (density 1); 20,000–29,000 (density 2); 3,500–20,000 (density 3) |
| Zone 9 | Treasure | 20 | — | Strong | — | 115,000–120,000 (density 1); 50,000–70,000 (density 9) |
| Zone 10 | Treasure | 20 | — | Strong | — | 115,000–120,000 (density 1); 50,000–70,000 (density 9) |
| Zone 11 | Treasure | 20 | — | Strong | — | 115,000–120,000 (density 1); 50,000–70,000 (density 9) |
| Zone 12 | Treasure | 20 | — | Strong | — | 115,000–120,000 (density 1); 50,000–70,000 (density 9) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 3 | 6,000 | Normal passage | — |
| Zone 1 ↔ Zone 3 | 5,500 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 6,000 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 5,500 | Normal passage | — |
| Zone 3 ↔ Zone 5 | 15,000 | Normal passage | — |
| Zone 3 ↔ Zone 7 | 20,000 | Normal passage | — |
| Zone 4 ↔ Zone 6 | 15,000 | Normal passage | — |
| Zone 4 ↔ Zone 8 | 20,000 | Normal passage | — |
| Zone 3 ↔ Zone 11 | 50,000 | Normal passage | — |
| Zone 4 ↔ Zone 12 | 50,000 | Normal passage | — |
| Zone 5 ↔ Zone 9 | 40,000 | Normal passage | — |
| Zone 7 ↔ Zone 11 | 40,000 | Normal passage | — |
| Zone 6 ↔ Zone 10 | 40,000 | Normal passage | — |
| Zone 8 ↔ Zone 12 | 40,000 | Normal passage | — |
| Zone 1 ↔ Zone 9 | 50,000 | Normal passage | — |
| Zone 2 ↔ Zone 10 | 50,000 | Normal passage | — |
| Zone 9 ↔ Zone 12 | 100,000 | Normal passage | — |
| Zone 10 ↔ Zone 11 | 100,000 | Normal passage | — |