HD Mod

Extreme II XL

Random Map Generator (RMG) template layout with 10 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large – Extra Huge
Total Players2
Human Players—
Total Zones10 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Extreme II XL Zone DiagramDeterministic graph layout of zones and guarded passages for the Extreme II XL random map template.6,5006,0005,5006,5006,0005,50080,00070,00080,00070,00080,00070,00080,00070,000160,000160,000160,000160,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)90Player: 1 castleNormal1 Wood, 1 Ore, 3 Gold16,000–120,000 (density 1); 300–16,000 (density 2); 370–2,000 (density 5)
Zone 2Player Start (Blue)90Player: 1 castleNormal1 Wood, 1 Ore, 3 Gold16,000–120,000 (density 1); 300–16,000 (density 2); 370–2,000 (density 5)
Zone 3Treasure20Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–9,000 (density 4); 300–1,000 (density 4)
Zone 4Treasure20Neutral: 1 townStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–9,000 (density 4); 300–1,000 (density 4)
Zone 5Treasure15Neutral: 1 townStrong—85,000–100,000 (density 4); 20,000–20,000 (density 2); 300–400 (density 1)
Zone 6Treasure15Neutral: 1 townStrong—85,000–100,000 (density 4); 20,000–20,000 (density 2); 300–400 (density 1)
Zone 7Treasure15Neutral: 1 townStrong—85,000–100,000 (density 4); 20,000–20,000 (density 2); 300–400 (density 1)
Zone 8Treasure15Neutral: 1 townStrong—85,000–100,000 (density 4); 20,000–20,000 (density 2); 300–400 (density 1)
Zone 9Treasure25—Strong—115,000–120,000 (density 4); 20,000–20,000 (density 2); 300–400 (density 1)
Zone 10Treasure25—Strong—115,000–120,000 (density 4); 20,000–20,000 (density 2); 300–400 (density 1)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 36,500Normal passage—
Zone 1 ↔ Zone 36,000Normal passage—
Zone 1 ↔ Zone 35,500Normal passage—
Zone 2 ↔ Zone 46,500Normal passage—
Zone 2 ↔ Zone 46,000Normal passage—
Zone 2 ↔ Zone 45,500Normal passage—
Zone 3 ↔ Zone 580,000Normal passage—
Zone 3 ↔ Zone 780,000Normal passage—
Zone 4 ↔ Zone 680,000Normal passage—
Zone 4 ↔ Zone 880,000Normal passage—
Zone 5 ↔ Zone 9160,000Normal passage—
Zone 6 ↔ Zone 9160,000Normal passage—
Zone 7 ↔ Zone 10160,000Normal passage—
Zone 8 ↔ Zone 10160,000Normal passage—
Zone 3 ↔ Zone 570,000Normal passage—
Zone 3 ↔ Zone 770,000Normal passage—
Zone 4 ↔ Zone 670,000Normal passage—
Zone 4 ↔ Zone 870,000Normal passage—