HD Mod
Extreme II L
Random Map Generator (RMG) template layout with 10 zones (2 player starting regions) designed for 2 players.
Template Specifications
Template GroupHD Mod
Map SizesLarge
Total Players2
Human Players—
Total Zones10 zones (2 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 120 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 3 Gold | 16,000–90,000 (density 1); 300–16,000 (density 2); 370–2,000 (density 5) |
| Zone 2 | Player Start (Blue) | 120 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 3 Gold | 16,000–90,000 (density 1); 300–16,000 (density 2); 370–2,000 (density 5) |
| Zone 3 | Treasure | 22 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 5,000–9,000 (density 4); 300–1,000 (density 6) |
| Zone 4 | Treasure | 22 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 5,000–9,000 (density 4); 300–1,000 (density 6) |
| Zone 5 | Treasure | 18 | Neutral: 1 town | Strong | — | 70,000–90,000 (density 6); 20,000–20,000 (density 2); 300–400 (density 1) |
| Zone 6 | Treasure | 18 | Neutral: 1 town | Strong | — | 70,000–90,000 (density 6); 20,000–20,000 (density 2); 300–400 (density 1) |
| Zone 7 | Treasure | 18 | Neutral: 1 town | Strong | — | 70,000–90,000 (density 6); 20,000–20,000 (density 2); 300–400 (density 1) |
| Zone 8 | Treasure | 18 | Neutral: 1 town | Strong | — | 70,000–90,000 (density 6); 20,000–20,000 (density 2); 300–400 (density 1) |
| Zone 9 | Treasure | 15 | — | Strong | — | 90,000–120,000 (density 6); 20,000–20,000 (density 2); 300–400 (density 1) |
| Zone 10 | Treasure | 15 | — | Strong | — | 90,000–120,000 (density 6); 20,000–20,000 (density 2); 300–400 (density 1) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 3 | 6,500 | Normal passage | — |
| Zone 1 ↔ Zone 3 | 6,000 | Normal passage | — |
| Zone 1 ↔ Zone 3 | 5,500 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 6,500 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 6,000 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 5,500 | Normal passage | — |
| Zone 3 ↔ Zone 5 | 65,000 | Normal passage | — |
| Zone 3 ↔ Zone 7 | 65,000 | Normal passage | — |
| Zone 4 ↔ Zone 6 | 65,000 | Normal passage | — |
| Zone 4 ↔ Zone 8 | 65,000 | Normal passage | — |
| Zone 5 ↔ Zone 9 | 135,000 | Normal passage | — |
| Zone 6 ↔ Zone 9 | 135,000 | Normal passage | — |
| Zone 7 ↔ Zone 10 | 135,000 | Normal passage | — |
| Zone 8 ↔ Zone 10 | 135,000 | Normal passage | — |
| Zone 3 ↔ Zone 5 | 60,000 | Normal passage | — |
| Zone 3 ↔ Zone 7 | 60,000 | Normal passage | — |
| Zone 4 ↔ Zone 6 | 60,000 | Normal passage | — |
| Zone 4 ↔ Zone 8 | 60,000 | Normal passage | — |