HD Mod

Coldshadow's Fantasy

Random Map Generator (RMG) template layout with 21 zones (8 player starting regions) designed for 2-8 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large (+u) – Giant (+u)
Total Players2-8
Human Players2
Total Zones21 zones (8 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Coldshadow's Fantasy Zone DiagramDeterministic graph layout of zones and guarded passages for the Coldshadow's Fantasy random map template.36,00012,00012,00012,00036,00012,00012,00012,00075,00025,00025,00025,00075,00025,00025,00025,00050,00050,00060,00060,00060,00060,000Z1RedZ2CPU Z3CPU Z4CPU Z5OrangeZ6CPU Z7CPU Z8CPU Z9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14TreasureZ15TreasureZ16TreasureZ17JunctionZ18JunctionZ19JunctionZ20JunctionZ21Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 2CPU Start30Player: 1 castle · Neutral: 1 townWeak2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 3CPU Start30Player: 1 castle · Neutral: 1 townWeak2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 4CPU Start30Player: 1 castle · Neutral: 1 townWeak2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 5Player Start (Orange)30Player: 1 castle · Neutral: 1 townNormal2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 6CPU Start30Player: 1 castle · Neutral: 1 townWeak2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 7CPU Start30Player: 1 castle · Neutral: 1 townWeak2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 8CPU Start30Player: 1 castle · Neutral: 1 townWeak2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8)
Zone 9Treasure15Neutral: 1 castleStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 10Treasure15Neutral: 1 castleNormal1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 11Treasure15Neutral: 1 castleNormal1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 12Treasure15Neutral: 1 castleNormal1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 13Treasure15Neutral: 1 castleStrong1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 14Treasure15Neutral: 1 castleNormal1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 15Treasure15Neutral: 1 castleNormal1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 16Treasure15Neutral: 1 castleNormal1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4)
Zone 17Junction15—Strong1 Gold65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3)
Zone 18Junction15—Strong1 Gold65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3)
Zone 19Junction15—Strong1 Gold65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3)
Zone 20Junction15—Strong1 Gold65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3)
Zone 21Treasure20Neutral: 1 castleStrong—100,000–130,000 (density 3); 100,000–150,000 (density 3); 20,000–60,000 (density 3)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 936,000Normal passage—
Zone 2 ↔ Zone 1012,000Normal passage—
Zone 3 ↔ Zone 1112,000Normal passage—
Zone 4 ↔ Zone 1212,000Normal passage—
Zone 5 ↔ Zone 1336,000Normal passage—
Zone 6 ↔ Zone 1412,000Normal passage—
Zone 7 ↔ Zone 1512,000Normal passage—
Zone 8 ↔ Zone 1612,000Normal passage—
Zone 9 ↔ Zone 1775,000Normal passage—
Zone 10 ↔ Zone 1725,000Normal passage—
Zone 11 ↔ Zone 1825,000Normal passage—
Zone 12 ↔ Zone 1825,000Normal passage—
Zone 13 ↔ Zone 1975,000Normal passage—
Zone 14 ↔ Zone 1925,000Normal passage—
Zone 15 ↔ Zone 2025,000Normal passage—
Zone 16 ↔ Zone 2025,000Normal passage—
Zone 17 ↔ Zone 1850,000Normal passage—
Zone 19 ↔ Zone 2050,000Normal passage—
Zone 17 ↔ Zone 2160,000Normal passage—
Zone 18 ↔ Zone 2160,000Normal passage—
Zone 19 ↔ Zone 2160,000Normal passage—
Zone 20 ↔ Zone 2160,000Normal passage—