HD Mod
Coldshadow's Fantasy
Random Map Generator (RMG) template layout with 21 zones (8 player starting regions) designed for 2-8 players.
Template Specifications
Template GroupHD Mod
Map SizesExtra Large (+u) – Giant (+u)
Total Players2-8
Human Players2
Total Zones21 zones (8 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 30 | Player: 1 castle · Neutral: 1 town | Normal | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 2 | CPU Start | 30 | Player: 1 castle · Neutral: 1 town | Weak | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 3 | CPU Start | 30 | Player: 1 castle · Neutral: 1 town | Weak | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 4 | CPU Start | 30 | Player: 1 castle · Neutral: 1 town | Weak | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 5 | Player Start (Orange) | 30 | Player: 1 castle · Neutral: 1 town | Normal | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 6 | CPU Start | 30 | Player: 1 castle · Neutral: 1 town | Weak | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 7 | CPU Start | 30 | Player: 1 castle · Neutral: 1 town | Weak | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 8 | CPU Start | 30 | Player: 1 castle · Neutral: 1 town | Weak | 2 Wood, 2 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 7,500–25,000 (density 4); 3,000–9,000 (density 6); 300–3,000 (density 8) |
| Zone 9 | Treasure | 15 | Neutral: 1 castle | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 10 | Treasure | 15 | Neutral: 1 castle | Normal | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 11 | Treasure | 15 | Neutral: 1 castle | Normal | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 12 | Treasure | 15 | Neutral: 1 castle | Normal | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 13 | Treasure | 15 | Neutral: 1 castle | Strong | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 14 | Treasure | 15 | Neutral: 1 castle | Normal | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 15 | Treasure | 15 | Neutral: 1 castle | Normal | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 16 | Treasure | 15 | Neutral: 1 castle | Normal | 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 45,000–75,000 (density 3); 15,000–50,000 (density 3); 3,080–12,500 (density 4) |
| Zone 17 | Junction | 15 | — | Strong | 1 Gold | 65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3) |
| Zone 18 | Junction | 15 | — | Strong | 1 Gold | 65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3) |
| Zone 19 | Junction | 15 | — | Strong | 1 Gold | 65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3) |
| Zone 20 | Junction | 15 | — | Strong | 1 Gold | 65,000–100,000 (density 3); 50,000–100,000 (density 3); 10,000–15,000 (density 3) |
| Zone 21 | Treasure | 20 | Neutral: 1 castle | Strong | — | 100,000–130,000 (density 3); 100,000–150,000 (density 3); 20,000–60,000 (density 3) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 9 | 36,000 | Normal passage | — |
| Zone 2 ↔ Zone 10 | 12,000 | Normal passage | — |
| Zone 3 ↔ Zone 11 | 12,000 | Normal passage | — |
| Zone 4 ↔ Zone 12 | 12,000 | Normal passage | — |
| Zone 5 ↔ Zone 13 | 36,000 | Normal passage | — |
| Zone 6 ↔ Zone 14 | 12,000 | Normal passage | — |
| Zone 7 ↔ Zone 15 | 12,000 | Normal passage | — |
| Zone 8 ↔ Zone 16 | 12,000 | Normal passage | — |
| Zone 9 ↔ Zone 17 | 75,000 | Normal passage | — |
| Zone 10 ↔ Zone 17 | 25,000 | Normal passage | — |
| Zone 11 ↔ Zone 18 | 25,000 | Normal passage | — |
| Zone 12 ↔ Zone 18 | 25,000 | Normal passage | — |
| Zone 13 ↔ Zone 19 | 75,000 | Normal passage | — |
| Zone 14 ↔ Zone 19 | 25,000 | Normal passage | — |
| Zone 15 ↔ Zone 20 | 25,000 | Normal passage | — |
| Zone 16 ↔ Zone 20 | 25,000 | Normal passage | — |
| Zone 17 ↔ Zone 18 | 50,000 | Normal passage | — |
| Zone 19 ↔ Zone 20 | 50,000 | Normal passage | — |
| Zone 17 ↔ Zone 21 | 60,000 | Normal passage | — |
| Zone 18 ↔ Zone 21 | 60,000 | Normal passage | — |
| Zone 19 ↔ Zone 21 | 60,000 | Normal passage | — |
| Zone 20 ↔ Zone 21 | 60,000 | Normal passage | — |