HD Mod

Clash of Dragons

Random Map Generator (RMG) template layout with 18 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesLarge (+u) – Giant (+u)
Total Players2
Human Players—
Total Zones18 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Clash of Dragons Zone DiagramDeterministic graph layout of zones and guarded passages for the Clash of Dragons random map template.4,00012,00020,00030,00050,00050,00050,00050,00050,00050,00050,00050,00050,0004,00012,00020,00030,00050,000150,000180,000Z1RedZ2TreasureZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12TreasureZ13TreasureZ14BlueZ15TreasureZ16TreasureZ17TreasureZ18Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)100Player: 1 castle · Neutral: 2 townsWeak1 Wood, 1 Ore, 1 Gold2,000–5,000 (density 4); 5,000–9,000 (density 6); 300–1,900 (density 15)
Zone 2Treasure100Neutral: 1 townNormal1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–12,000 (density 2); 10,000–20,000 (density 4); 300–1,900 (density 15)
Zone 3Treasure100Neutral: 1 townStrong1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury20,000–25,000 (density 10); 10,000–15,000 (density 8); 300–1,900 (density 10)
Zone 4Treasure100Neutral: 1 townStrong2 Gold20,000–25,000 (density 15); 10,000–15,000 (density 10); 300–1,900 (density 6)
Zone 5Treasure100Neutral: 1 castleStrong2 Gold20,000–30,000 (density 15)
Zone 6Treasure40—Strong1 Gold, 1 Mercury80,000–120,000 (density 10)
Zone 7Treasure40—Strong1 Gold, 1 Sulfur80,000–120,000 (density 10)
Zone 8Treasure40—Strong1 Gold, 1 Crystal80,000–120,000 (density 10)
Zone 9Treasure40—Strong1 Gold, 1 Gems80,000–120,000 (density 10)
Zone 10Treasure40—Strong1 Gold, 1 Mercury80,000–80,000 (density 10)
Zone 11Treasure40—Strong1 Gold, 1 Mercury80,000–80,000 (density 10)
Zone 12Treasure40—Strong1 Gold, 1 Mercury80,000–80,000 (density 10)
Zone 13Treasure40—Strong1 Gold, 1 Mercury80,000–80,000 (density 10)
Zone 14Player Start (Blue)100Player: 1 castle · Neutral: 2 townsWeak1 Wood, 1 Ore, 1 Gold2,000–5,000 (density 4); 5,000–9,000 (density 6); 300–1,900 (density 15)
Zone 15Treasure100Neutral: 1 townNormal1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury5,000–12,000 (density 2); 10,000–20,000 (density 4); 300–1,900 (density 15)
Zone 16Treasure100Neutral: 1 townStrong1 Wood, 1 Ore, 1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury20,000–25,000 (density 10); 10,000–15,000 (density 8); 300–1,900 (density 10)
Zone 17Treasure100Neutral: 1 townStrong2 Gold20,000–25,000 (density 15); 10,000–15,000 (density 10); 300–1,900 (density 6)
Zone 18Treasure100Neutral: 1 castleStrong2 Gold20,000–30,000 (density 15)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 24,000Normal passage—
Zone 2 ↔ Zone 312,000Normal passage—
Zone 2 ↔ Zone 420,000Normal passage—
Zone 4 ↔ Zone 530,000Normal passage—
Zone 5 ↔ Zone 650,000Normal passage—
Zone 6 ↔ Zone 750,000Normal passage—
Zone 7 ↔ Zone 850,000Normal passage—
Zone 7 ↔ Zone 950,000Normal passage—
Zone 18 ↔ Zone 950,000Normal passage—
Zone 5 ↔ Zone 1050,000Normal passage—
Zone 10 ↔ Zone 1150,000Normal passage—
Zone 11 ↔ Zone 1250,000Normal passage—
Zone 11 ↔ Zone 1350,000Normal passage—
Zone 14 ↔ Zone 154,000Normal passage—
Zone 15 ↔ Zone 1612,000Normal passage—
Zone 15 ↔ Zone 1720,000Normal passage—
Zone 17 ↔ Zone 1830,000Normal passage—
Zone 18 ↔ Zone 1350,000Normal passage—
Zone 18 ↔ Zone 5150,000Normal passage—
Zone 3 ↔ Zone 16180,000Normal passage—