HD Mod
Balance XL
Random Map Generator (RMG) template layout with 12 zones (2 player starting regions) designed for 2 players.
Template Specifications
Template GroupHD Mod
Map SizesExtra Large – Large (+u)
Total Players2
Human Players—
Total Zones12 zones (2 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 8 | Player: 1 castle · Neutral: 1 town | Normal | 1 Wood, 1 Ore, 1 Mercury | 1,000–2,100 (density 2); 3,500–4,900 (density 6); 800–800 (density 1) |
| Zone 2 | Player Start (Blue) | 8 | Player: 1 castle · Neutral: 1 town | Normal | 1 Wood, 1 Ore, 1 Mercury | 1,000–2,100 (density 2); 3,500–4,900 (density 6); 800–800 (density 1) |
| Zone 3 | Treasure | 4 | Neutral: 1 castle | Strong | 1 Ore, 1 Mercury | 100–800 (density 1); 5,000–5,000 (density 2); 7,000–9,000 (density 6) |
| Zone 4 | Treasure | 4 | Neutral: 1 castle | Strong | 1 Wood, 1 Mercury | 800–800 (density 1); 5,000–5,000 (density 2); 7,000–9,000 (density 6) |
| Zone 5 | Treasure | 4 | — | Strong | 1 Gold | 5,000–5,000 (density 5); 8,000–8,500 (density 3); 8,000–9,500 (density 5) |
| Zone 6 | Treasure | 4 | Neutral: 1 town | Strong | 1 Gems, 1 Sulfur | 500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5) |
| Zone 7 | Treasure | 4 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal | 500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5) |
| Zone 8 | Treasure | 4 | Neutral: 1 town | Strong | 1 Gems, 1 Sulfur | 500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5) |
| Zone 9 | Treasure | 4 | Neutral: 1 town | Strong | 1 Crystal, 1 Sulfur | 500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5) |
| Zone 10 | Treasure | 4 | — | Strong | 5 Gold | 9,500–9,900 (density 50); 0–0 (density 1); 0–0 (density 1) |
| Zone 11 | Treasure | 4 | Neutral: 1 town | Strong | 1 Crystal, 1 Sulfur | 800–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5) |
| Zone 12 | Treasure | 4 | Neutral: 1 town | Strong | 1 Gems, 1 Crystal | 800–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 6 | 6,500 | Normal passage | — |
| Zone 1 ↔ Zone 7 | 7,000 | Normal passage | — |
| Zone 2 ↔ Zone 8 | 6,500 | Normal passage | — |
| Zone 2 ↔ Zone 9 | 7,000 | Normal passage | — |
| Zone 6 ↔ Zone 3 | 12,000 | Normal passage | — |
| Zone 7 ↔ Zone 4 | 13,000 | Normal passage | — |
| Zone 8 ↔ Zone 3 | 12,000 | Normal passage | — |
| Zone 9 ↔ Zone 4 | 13,000 | Normal passage | — |
| Zone 3 ↔ Zone 4 | Unguarded (0) | Normal passage | — |
| Zone 1 ↔ Zone 5 | 40,000 | Normal passage | — |
| Zone 2 ↔ Zone 5 | 40,000 | Normal passage | — |
| Zone 5 ↔ Zone 10 | 30,000 | Normal passage | — |
| Zone 4 ↔ Zone 5 | Unguarded (0) | Normal passage | — |
| Zone 1 ↔ Zone 11 | 6,500 | Normal passage | — |
| Zone 2 ↔ Zone 12 | 6,500 | Normal passage | — |
| Zone 11 ↔ Zone 3 | 12,000 | Normal passage | — |
| Zone 12 ↔ Zone 3 | 12,000 | Normal passage | — |
| Zone 11 ↔ Zone 4 | 13,000 | Normal passage | — |
| Zone 12 ↔ Zone 4 | 13,000 | Normal passage | — |