HD Mod

Balance XL

Random Map Generator (RMG) template layout with 12 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large – Large (+u)
Total Players2
Human Players—
Total Zones12 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Balance XL Zone DiagramDeterministic graph layout of zones and guarded passages for the Balance XL random map template.6,5007,0006,5007,00012,00013,00012,00013,00040,00040,00030,0006,5006,50012,00012,00013,00013,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)8Player: 1 castle · Neutral: 1 townNormal1 Wood, 1 Ore, 1 Mercury1,000–2,100 (density 2); 3,500–4,900 (density 6); 800–800 (density 1)
Zone 2Player Start (Blue)8Player: 1 castle · Neutral: 1 townNormal1 Wood, 1 Ore, 1 Mercury1,000–2,100 (density 2); 3,500–4,900 (density 6); 800–800 (density 1)
Zone 3Treasure4Neutral: 1 castleStrong1 Ore, 1 Mercury100–800 (density 1); 5,000–5,000 (density 2); 7,000–9,000 (density 6)
Zone 4Treasure4Neutral: 1 castleStrong1 Wood, 1 Mercury800–800 (density 1); 5,000–5,000 (density 2); 7,000–9,000 (density 6)
Zone 5Treasure4—Strong1 Gold5,000–5,000 (density 5); 8,000–8,500 (density 3); 8,000–9,500 (density 5)
Zone 6Treasure4Neutral: 1 townStrong1 Gems, 1 Sulfur500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5)
Zone 7Treasure4Neutral: 1 townStrong1 Gems, 1 Crystal500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5)
Zone 8Treasure4Neutral: 1 townStrong1 Gems, 1 Sulfur500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5)
Zone 9Treasure4Neutral: 1 townStrong1 Crystal, 1 Sulfur500–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5)
Zone 10Treasure4—Strong5 Gold9,500–9,900 (density 50); 0–0 (density 1); 0–0 (density 1)
Zone 11Treasure4Neutral: 1 townStrong1 Crystal, 1 Sulfur800–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5)
Zone 12Treasure4Neutral: 1 townStrong1 Gems, 1 Crystal800–2,100 (density 2); 3,500–5,000 (density 2); 6,000–8,000 (density 5)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 66,500Normal passage—
Zone 1 ↔ Zone 77,000Normal passage—
Zone 2 ↔ Zone 86,500Normal passage—
Zone 2 ↔ Zone 97,000Normal passage—
Zone 6 ↔ Zone 312,000Normal passage—
Zone 7 ↔ Zone 413,000Normal passage—
Zone 8 ↔ Zone 312,000Normal passage—
Zone 9 ↔ Zone 413,000Normal passage—
Zone 3 ↔ Zone 4Unguarded (0)Normal passage—
Zone 1 ↔ Zone 540,000Normal passage—
Zone 2 ↔ Zone 540,000Normal passage—
Zone 5 ↔ Zone 1030,000Normal passage—
Zone 4 ↔ Zone 5Unguarded (0)Normal passage—
Zone 1 ↔ Zone 116,500Normal passage—
Zone 2 ↔ Zone 126,500Normal passage—
Zone 11 ↔ Zone 312,000Normal passage—
Zone 12 ↔ Zone 312,000Normal passage—
Zone 11 ↔ Zone 413,000Normal passage—
Zone 12 ↔ Zone 413,000Normal passage—