HD Mod

Around A Marsh

Random Map Generator (RMG) template layout with 12 zones (4 player starting regions) designed for 2-4 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large
Total Players2-4
Human Players—
Total Zones12 zones (4 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Around A Marsh Zone DiagramDeterministic graph layout of zones and guarded passages for the Around A Marsh random map template.5,0005,0005,0005,00025,00035,00025,00035,000Z1RedZ2BlueZ3TanZ4GreenZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)15Player: 1 castleNormal1 Wood, 1 Ore9,000–9,500 (density 1); 3,500–5,500 (density 3); 350–2,000 (density 5)
Zone 2Player Start (Blue)15Player: 1 castleNormal1 Wood, 1 Ore9,000–9,500 (density 1); 3,500–5,500 (density 3); 350–2,000 (density 5)
Zone 3Player Start (Tan)15Player: 1 castleNormal1 Wood, 1 Ore9,000–9,500 (density 1); 3,500–5,500 (density 3); 350–2,000 (density 5)
Zone 4Player Start (Green)15Player: 1 castleNormal1 Wood, 1 Ore9,000–9,500 (density 1); 3,500–5,500 (density 3); 350–2,000 (density 5)
Zone 5Treasure15Neutral: 1 townStrong1 Sulfur, 1 Mercury25,000–28,000 (density 1); 6,000–9,500 (density 7); 350–2,000 (density 2)
Zone 6Treasure15Neutral: 1 townStrong1 Gems, 1 Crystal25,000–28,000 (density 1); 6,000–9,500 (density 7); 350–2,000 (density 2)
Zone 7Treasure15Neutral: 1 townStrong1 Gems, 1 Sulfur25,000–28,000 (density 1); 6,000–9,500 (density 7); 350–2,000 (density 2)
Zone 8Treasure15Neutral: 1 townStrong1 Crystal, 1 Mercury25,000–28,000 (density 1); 6,000–9,500 (density 7); 350–2,000 (density 2)
Zone 9Treasure15—Strong2 Gold20,000–120,000 (density 6); 9,000–9,500 (density 1); 800–800 (density 1)
Zone 10Treasure15—Strong2 Gold20,000–120,000 (density 6); 9,000–9,500 (density 1); 800–800 (density 1)
Zone 11Treasure15—Strong2 Gold20,000–120,000 (density 6); 9,000–9,500 (density 1); 800–800 (density 1)
Zone 12Treasure15—Strong2 Gold20,000–120,000 (density 6); 9,000–9,500 (density 1); 800–800 (density 1)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 55,000Normal passage—
Zone 2 ↔ Zone 65,000Normal passage—
Zone 3 ↔ Zone 75,000Normal passage—
Zone 4 ↔ Zone 85,000Normal passage—
Zone 5 ↔ Zone 625,000Normal passage—
Zone 6 ↔ Zone 735,000Normal passage—
Zone 7 ↔ Zone 825,000Normal passage—
Zone 5 ↔ Zone 835,000Normal passage—
Zone 10 ↔ Zone 11Unguarded (0)Normal passage—
Zone 10 ↔ Zone 11Unguarded (0)Normal passage—
Zone 11 ↔ Zone 12Unguarded (0)Normal passage—
Zone 11 ↔ Zone 12Unguarded (0)Normal passage—
Zone 12 ↔ Zone 9Unguarded (0)Normal passage—
Zone 12 ↔ Zone 9Unguarded (0)Normal passage—
Zone 9 ↔ Zone 10Unguarded (0)Normal passage—
Zone 9 ↔ Zone 10Unguarded (0)Normal passage—
Zone 5 ↔ Zone 9Unguarded (0)Normal passage—
Zone 5 ↔ Zone 9Unguarded (0)Normal passage—
Zone 5 ↔ Zone 9Unguarded (0)Normal passage—
Zone 6 ↔ Zone 10Unguarded (0)Normal passage—
Zone 6 ↔ Zone 10Unguarded (0)Normal passage—
Zone 6 ↔ Zone 10Unguarded (0)Normal passage—
Zone 7 ↔ Zone 11Unguarded (0)Normal passage—
Zone 7 ↔ Zone 11Unguarded (0)Normal passage—
Zone 7 ↔ Zone 11Unguarded (0)Normal passage—
Zone 8 ↔ Zone 12Unguarded (0)Normal passage—
Zone 8 ↔ Zone 12Unguarded (0)Normal passage—
Zone 8 ↔ Zone 12Unguarded (0)Normal passage—