VCMI symmetric

4SM4e

Random Map Generator (RMG) template layout with 12 zones (4 player starting regions) designed for 2-4 players.

Template Specifications

Template GroupVCMI symmetric
Map SizesSmall (+u) – Large
Total Players2-4
Human Players—
Total Zones12 zones (4 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
4SM4e Zone DiagramDeterministic graph layout of zones and guarded passages for the 4SM4e random map template.3,0003,0003,0003,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,0006,000Z1RedZ2BlueZ3TanZ4GreenZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11TreasureZ12Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)11Player: 1 castleNormal1 Wood, 1 Ore, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)11Player: 1 castleNormal1 Wood, 1 Ore, 1 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Player Start (Tan)11Player: 1 castleNormal1 Wood, 1 Ore, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 4Player Start (Green)11Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 5Treasure11—Normal1 Wood, 1 Ore, 1 Gold, 1 Gems10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 6Treasure11—Strong1 Mercury20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 7Treasure11Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gold, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 8Treasure11—Strong1 Sulfur20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 9Treasure11—Strong1 Crystal20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 10Treasure11Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gold, 1 Sulfur10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 11Treasure11—Strong1 Gems20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 12Treasure11Neutral: 1 townNormal1 Wood, 1 Ore, 1 Gold, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 63,000Normal passage—
Zone 2 ↔ Zone 93,000Normal passage—
Zone 3 ↔ Zone 113,000Normal passage—
Zone 4 ↔ Zone 83,000Normal passage—
Zone 5 ↔ Zone 66,000Normal passage—
Zone 5 ↔ Zone 86,000Normal passage—
Zone 6 ↔ Zone 76,000Normal passage—
Zone 7 ↔ Zone 96,000Normal passage—
Zone 8 ↔ Zone 106,000Normal passage—
Zone 10 ↔ Zone 116,000Normal passage—
Zone 9 ↔ Zone 126,000Normal passage—
Zone 11 ↔ Zone 126,000Normal passage—
Zone 6 ↔ Zone 86,000Normal passage—
Zone 6 ↔ Zone 96,000Normal passage—
Zone 8 ↔ Zone 116,000Normal passage—
Zone 9 ↔ Zone 116,000Normal passage—