VCMI symmetric

3SM3d

Random Map Generator (RMG) template layout with 14 zones (3 player starting regions) designed for 2-3 players.

Template Specifications

Template GroupVCMI symmetric
Map SizesMedium – Medium (+u)
Total Players2-3
Human Players—
Total Zones14 zones (3 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
3SM3d Zone DiagramDeterministic graph layout of zones and guarded passages for the 3SM3d random map template.3,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,0003,000Z1RedZ2BlueZ3TanZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10TreasureZ11JunctionZ12JunctionZ13JunctionZ14Junction

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)25Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)25Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Player Start (Tan)25Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 4Treasure25Neutral: 1 townNormal1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 5Treasure25Neutral: 1 townNormal1 Gems, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 6Treasure25Neutral: 1 townNormal1 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 7Treasure25—Normal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 8Treasure25—Normal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 9Treasure25—Normal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 10Treasure25—Normal—20,000–30,000 (density 1); 15,000–20,000 (density 6); 10,000–15,000 (density 9)
Zone 11Junction25—Normal—100–1,000 (density 10); 1,000–3,000 (density 1)
Zone 12Junction25—Normal—100–1,000 (density 10); 1,000–3,000 (density 1)
Zone 13Junction25—Normal—100–1,000 (density 10); 1,000–3,000 (density 1)
Zone 14Junction25—Normal—100–1,000 (density 10); 1,000–3,000 (density 1)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 113,000Normal passage—
Zone 1 ↔ Zone 123,000Normal passage—
Zone 2 ↔ Zone 63,000Normal passage—
Zone 2 ↔ Zone 93,000Normal passage—
Zone 3 ↔ Zone 63,000Normal passage—
Zone 3 ↔ Zone 103,000Normal passage—
Zone 4 ↔ Zone 73,000Normal passage—
Zone 4 ↔ Zone 113,000Normal passage—
Zone 5 ↔ Zone 83,000Normal passage—
Zone 5 ↔ Zone 123,000Normal passage—
Zone 6 ↔ Zone 133,000Normal passage—
Zone 6 ↔ Zone 143,000Normal passage—
Zone 7 ↔ Zone 133,000Normal passage—
Zone 8 ↔ Zone 143,000Normal passage—
Zone 9 ↔ Zone 133,000Normal passage—
Zone 10 ↔ Zone 143,000Normal passage—