VCMI symmetric

2SM4d

Random Map Generator (RMG) template layout with 10 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupVCMI symmetric
Map SizesSmall – Large (+u)
Total Players2
Human Players—
Total Zones10 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
2SM4d Zone DiagramDeterministic graph layout of zones and guarded passages for the 2SM4d random map template.45,0003,0003,0003,0003,0003,0003,0006,0006,0006,0006,0006,0006,0006,0006,000Z1RedZ2BlueZ3TreasureZ4TreasureZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9TreasureZ10Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)15Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Treasure15—Normal1 Mercury15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 4Treasure15Neutral: 1 townNormal1 Gold, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 5Treasure15—Normal1 Sulfur15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 6Treasure15Neutral: 1 townNormal1 Gold, 1 Gems, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 7Treasure15Neutral: 1 townNormal1 Gold, 1 Sulfur, 1 Mercury10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 8Treasure15Neutral: 1 townNormal1 Gold, 1 Gems, 1 Crystal10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 9Treasure15—Normal1 Crystal15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 10Treasure15—Normal1 Gems15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 245,000Normal passage—
Zone 1 ↔ Zone 43,000Normal passage—
Zone 1 ↔ Zone 63,000Normal passage—
Zone 1 ↔ Zone 83,000Normal passage—
Zone 2 ↔ Zone 43,000Normal passage—
Zone 2 ↔ Zone 73,000Normal passage—
Zone 2 ↔ Zone 83,000Normal passage—
Zone 3 ↔ Zone 46,000Normal passage—
Zone 3 ↔ Zone 66,000Normal passage—
Zone 5 ↔ Zone 46,000Normal passage—
Zone 5 ↔ Zone 76,000Normal passage—
Zone 9 ↔ Zone 66,000Normal passage—
Zone 9 ↔ Zone 86,000Normal passage—
Zone 10 ↔ Zone 76,000Normal passage—
Zone 10 ↔ Zone 86,000Normal passage—