VCMI symmetric
2SM2a
Random Map Generator (RMG) template layout with 4 zones (2 player starting regions) designed for 2 players.
Template Specifications
Template GroupVCMI symmetric
Map SizesSmall – Small (+u)
Total Players2
Human Players—
Total Zones4 zones (2 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Player Start (Red) | 11 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9) |
| Zone 2 | Player Start (Blue) | 11 | Player: 1 castle | Normal | 1 Wood, 1 Ore | 10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9) |
| Zone 3 | Treasure | 11 | Neutral: 1 town | Normal | 1 Gold, 1 Sulfur, 1 Mercury | 15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9) |
| Zone 4 | Treasure | 11 | Neutral: 1 town | Normal | 1 Gold, 1 Gems, 1 Crystal | 15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 3 | 3,000 | Normal passage | — |
| Zone 2 ↔ Zone 4 | 3,000 | Normal passage | — |
| Zone 1 ↔ Zone 4 | 12,500 | Normal passage | — |
| Zone 2 ↔ Zone 3 | 12,500 | Normal passage | — |