VCMI symmetric

2SM2a

Random Map Generator (RMG) template layout with 4 zones (2 player starting regions) designed for 2 players.

Template Specifications

Template GroupVCMI symmetric
Map SizesSmall – Small (+u)
Total Players2
Human Players—
Total Zones4 zones (2 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
2SM2a Zone DiagramDeterministic graph layout of zones and guarded passages for the 2SM2a random map template.3,0003,00012,50012,500Z1RedZ2BlueZ3TreasureZ4Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)11Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 2Player Start (Blue)11Player: 1 castleNormal1 Wood, 1 Ore10,000–15,000 (density 1); 3,000–6,000 (density 6); 500–3,000 (density 9)
Zone 3Treasure11Neutral: 1 townNormal1 Gold, 1 Sulfur, 1 Mercury15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)
Zone 4Treasure11Neutral: 1 townNormal1 Gold, 1 Gems, 1 Crystal15,000–20,000 (density 1); 10,000–15,000 (density 6); 3,000–6,000 (density 9)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 33,000Normal passage—
Zone 2 ↔ Zone 43,000Normal passage—
Zone 1 ↔ Zone 412,500Normal passage—
Zone 2 ↔ Zone 312,500Normal passage—